With Fusion of Video Game fictional thing, I become Irregular

Chapter 178: Adjustment



"So, welcome back," Satan greets you, say Hello, shithead.

"Alright, stop breaking the fourth wall. Poise, let's adjust that. Consider Poise as a permanent existential construct, or we could say, an Existence Power. I want to be altered."

"Poise is the equilibrium or balancer of your character as you use it now, but what adjustment do you want?" God gives me the Character Edit, and I smile.

1. Divine Beast Heart (Myth): Grants the user control over nature, allowing them to temporarily alter the environment. The effects are predictable and easy to control due to its Myth rating.

2. Aeion Heart (Unknown): Provides the user with the ability to harness Chaos and Hope, though it's difficult to control. The heart's capabilities manifest under specific conditions, allowing better harnessing of these forces once those conditions are met.

3. Cosmic Dwarf Heart (Unknown): Enables the user to contain and harness cosmic or divine forces easily. Due to its Unknown rating, it can absorb and utilize these forces limitlessly with ease.

4. Heart of the One (Unknown): Grants the user control over the cosmic grand design, requiring knowledge to activate its mechanisms. It's essential for the user to understand how it works to wield its power effectively.

5. Philosopher Heart (Myth): Empowers the user to wield magic and supernatural forces to a greater extent with purity. The heart also provides limitless potential to utilize, copy, and manipulate magic and spiritual abilities.

6. Red Lightning Storm Affinity (Unknown): Afforded by the Calamity Dragon, this affinity passively releases red lightning of annihilation. Its power output cannot be controlled once activated and only applies when the user is using a Dragon Item.

7. Cursed Dark Soul (Unknown): Cursed by Three Goddesses, this curse grants the user immortality and immunity to curses and death itself. The impure dark soul attracts and attunes to dark essence.

8. Wisdom, Power, Courage (Myth): These divine aspects grant various mystical abilities. Power aspect provides invulnerability and immense strength, Wisdom imparts divine wisdom and healing abilities, while Courage offers protection against magic and fearlessness.

9. Calamity Host (Myth): Allows the user to contain and manipulate calamity within their body. Due to its Myth rating, the user can wield and manipulate calamity as if they were its source.

10. Tier (Unknown): A unique system that multiplies the user's stats based on the number of Tiers they possess. The rating is unknown and ranges from 1 to 20.

"Interesting, so it's my turn, my turn," Satan says, then edits my Fable. Supposedly, it's not good, but I see great potential, better than nothing.

[Fable: A Story collected by User as performing great deeds, this is altered to reflect the passive capabilities of the user's character.

One Who Transcends Limitations: When the User reaches a bottleneck in their capability and ability level, they gain a + (Number of proficiencies) bonus, breaking the maximum level of that skill.

The Primordial Slayer: The user is able to defeat primordial entities.

Mark of the Warrior: Whoever bears this mark is regarded favorably by godly beings, regardless of their actions.

Freedom from Blood Oaths: The user cannot be bound by blood-related obligations such as loyalty or enslavement; such bonds are instantly nullified.

Calamity Slayer: The User can defeat entities and beings of calamitous nature.

Elder Dragon Slayer: The User can defeat Elder Dragons, Dragons, and lesser dragon species.

Monster Slayer: The User can defeat Monster Gods, Kings of Monsters, and Monsters.

Zenith Slayer: The User can defeat entities that have reached their peak state.

Great Hunter: The User is proficient in hunting all types of prey.

End of the Giant Calamity: The User can easily bring an end to cosmic, universal, or world-scale calamities.

Dragon Tamer: The User can tame any type of dragon and creatures below their rank.

Elder Dragon Tamer: The User can tame Elder Dragons and beings of higher rank.

Dragon God's Favor: The User automatically gains favor with Dragon Lords, Gods, and primordial Dragons.

Fatalis Hunter: The User can hunt rogue, evil, and calamitous dragons effortlessly.

Forum of Fatalis: The User can gather the most dangerous beings and gain their favor effortlessly.

Equal Fight Equal Right: The User scales to match any disadvantageous situation they encounter.

Monster Forum Participant: The User is considered a respected participant in gatherings involving monsters or malevolent organizations.

Light Descending to Abyss: The User is immune to darkness and evil effects.

Son of Nothingness: The User is attuned to abyssal, dark, and evil powers without any negative repercussions.

God of Apocalypse Tribe: The User is respected by dangerous races, civilizations, or tribes capable of apocalyptic destruction.

One Slash Decides All: The User's attacks always hit their mark, regardless of defenses.

One Who Understands the Unknown: The User is proficient in any language, including unknown languages.

The End Enhancer: The User can enhance anything considered to be at its maximum or end state.

The One Who Reaches the Epilogue: The User possesses precise precognition regarding endings, capable of making predictions reality.

Apocalypse Master: The User can bring about and manifest apocalyptic events.

Warchief Gog And Magog: The User effortlessly attains chieftain rank among diabolical beings and gains unwavering loyalty from them.

Speed Running: The User completes tasks swiftly, bypassing rules and processing information at an incomprehensible speed.

One Punch Shatters the Wall: The User's punches can break through any defense or obstacle.

Refusal: The User can refuse anything, regardless of its nature.

One Who Knows the Truth: The User understands the nature of the world they inhabit.

One Command Rule: The User's commands are obeyed without question.

One Who Kills the Absolute: The User can defeat omnipotent beings and entities representing the beginning and end.

Born to Be No One: The User's existence cannot be recorded or remembered once they leave a particular world.

No Enemy: The User has no equal adversaries.

Flawless Victory: The User never sustains damage in battle.

Stay in the Darkness so Everyone Gains Happiness: The user always assumes the role of the antagonist, sacrificing their own reputation and existence to ensure the happiness of others. Their actions are geared towards bringing true happiness to those around them, even if it means being forgotten by those they've helped]

"How is my cooking?" I choke Satan and throw my rage at him. God checks the status and seems impressed.

"This is better to be used as a Character Ability than as a Skill or Stigma, as it can be scaled and altered following certain rules and applications." Satan and I look at God, inspecting the Character sheets. God attempts to edit some of the items there.

"See? God even agrees with me. Relax, Valtor, we're getting good this time."

"Fuck... you." I release the choke, and Satan cackles as he sees me blushing a little. Satan cooks too well, and I even question, what the fuck? This is considered a Passive Ability. I mean, it's good, but it's too good to be true.

"It seems this can indeed be an ability. How about I exchange your Skill and Stigma and adjust them to be a little better than before?"

"Wait, this Fable counts as an extension of capabilities or a passive ability, but I still need active skills and active abilities, realistically speaking."

"That can be arranged, but due to your wish, would you sacrifice some of your soul, Skill, or Stigma?"

"I'll go along with it." God nods, and I see God crafting more than Satan. I almost have a heart attack, despite having five hearts, I still manage to have a heart attack.

[Save data Altered..... God intervention active... Complete

The Re-creation Skill has been reimagined and transformed into the Combo: Fierce Deity Form.

The Combo: Fierce Deity is a unique conceptual attack where the user executes a specific sequence of attacks to perform a combination assault. This combo comprises seven forms, each derived from a seven-star pattern:

1-Star Combo: A single attack sequence where the user employs one technique.

2-Star Combo: A sequence involving two attack techniques.

3-Star Combo: A sequence incorporating three attack techniques.

4-Star Combo: A sequence integrating four attack techniques.

5-Star Combo: A sequence deploying five attack techniques.

6-Star Combo: A sequence utilizing six attack techniques.

7-Star Combo: A sequence showcasing seven attack techniques.

The effectiveness and complexity of the Combo are entirely contingent upon the user's proficiency in martial arts. Given the nature of the Re-creation Form, users possess the ability to develop and tailor their own martial arts techniques to enhance the Combo's potency.

Due user have 7 Martial art already and unclaimed martial art is possessed. altering the capability. complete. Categorizing Combo..... Complete.

1-Star Combo: A single attack sequence where the user employs one technique : 

A. Watch Your Legs > a Simple technique evolved and enhanced from Toe Crusher. user can crush enemy toes or tackle opponent footwork depend on situation, quick end fight to humiliate the enemy.

B. Your change sweetheart > A Counter Attack emphasize in countering. combination from Counter Martial Art, Perfect Dodging Skill, Item Parry Skill, avenger Skill. With this Combo, user can perfectly dodge and negate the physical force and magic power of the enemy's attack and return it to them even using common item or absurd item at ease, power can be added in counter once user successfully dodge our counter the incoming.

C. Harvest > Evolution from Chronos Scythe. Quick Horizontal Sweep that reap opponent open. if user charge the attack, the attack will bend Space. can use it in Aerial attack.

D. Breaker > Evolution from Heaven Sundering. Heavy downward swing, when user charge the attack it will split the sky and heaven apart, creating cut big enough to split the land.

E. Spirit Dance > Evolution from Coin Toss. flipping your weapon into the air with a flick of the wrist and spinning the weapon in your finger, creating a fast beautiful weapon dance and let the weapon dance around you creating a un-penetrable shield. this can combine with follow up attack.

F. God Nail > Combination of Nail of God and Whirl of Great Dragon. stab or thrust, capable of piercing through any obstacle or opponent with unstoppable force, the speed is so fast opponent not aware they already been stabbed. if user charge the attack, user spinning their spear with their wrist, emulating the swirling motions of a drill, once they stab or thrust once in charging state, the devastation of attack creating a hurl of drilling after effect, leaving only destruction of it. 

2-Star Combo: A sequence involving two attack techniques.

A. Butterfly Dance > A Sequence of Two attack, gracefully engaging enemy with spiraling technique of weapon movement, once user reach the enemy range, either attack or parrying, this allows one to transfer a shock of energy through vibrations from oneself to a targeted object, vibrating the target's inner energy and destroying it from within, this make an echo, once echo of sound from weapon clashing, it releasing butterfly that effect of energy destroyed from inside target.

B. Death Jaw > evolution from Two Dragons Rampaging From Heaven. draws enemies with a fan-shaped pattern in front of you and unleashes a dual assault with both hands wielding their spear in front of you. this assault of trust capable pierce anything and more faster user do, it creating after image of the attack.

All remaining Combo will be added once user mastering ability in Video Game Ability, skill, and practice.

Evolving and Enhancing stigma and skill turn into Mortal and Divine Ability... Complete. The Categorize will be split into two, Active and Passive. reorganizing the skill, and stigma.... complete.

Divine Ability >

Passive : Fierce Deity Set Lv. 1001 (Beauty, Eye, Mark Set 3/5), Anomaly Lv. 3, Primordial Beads Lv. 1001 (New !), ○ Lv. Undetermined (New !), God Chest Lv. Undetermined ( New !), God Weave Lv. undetermined (New !), Game Set Lv. Undetermined (New !), Primordial Essence Lv. Undetermined ( Fire, Ice , Lightning , Soul , Light, Darkness , Wood , Dragon , Death , Arcane , Life , Chaos (Not Mastered)), Bonfire Maiden Lv. 3, Benevolence Deity Lv. undetermined (Courteous, Innocent, Loving, Gentle, Comfort. Set 5/7), Limit Breaker Lv. Undetermined (Self Train, Essence Absorption, Knowledge Learning. Set 3/7), Uni-mind Lv. Undetermined (War, Conquest, Victory. Set 3/7), True Arche-Body (Bloodline, Muscle, Vigor, Multi-tasking, Speed, Metamorphosis, Instinct. Set 7/10)

Active : Armament Saint Lv. 1001, Deification Mode Lv. 1001, Demon King Transformation Lv. 1001, Domain Expansion Lv. 1001, New Game Mode Lv. 10 (New !), Save Data Lv. Undetermined (New!), God Engine Lv. 1001 (New !), God Chef Lv. 1001 (New !), Fusion Lv. 1 (New !), Mid-Suavemente Lv. 1 (New !), Navy The Fairy Lv. 500 (New !), Summon Apocalypse Lv. Undetermined ( Trihexa, Divus, Gog and Magog. Set 3/7), Call of Death (Presence, Glare, Touch. Set 3/5), Mark Checkpoint Lv. 1001 (New !), God Chain Lv. Undetermined (New !), Light Type Ranged Weapon Lv. 1 (New !) 

Mortal Ability >

Passive : Zero Focus Lv. 1001, Form Lv. 1001, King Of The Monster Lv. 1001, Instant Merit Lv. 1001 (New !), Super-brain Lv. 1001 (New!), Team Synergy Lv. 500 (New !), Godly Boost Lv. Undetermined (New !), Spirit Ability Lv. 0 (Undeveloped due user lack of Tier), 8 Wing of God (Spider, Jet-Dragon, Fallen Paladin Dragon. Set 3/7), God Luck Lv. Undetermined (New !)

Active : Energy Blade Lv. 1001, One Man Army Lv. 1001, Light Spirit Gathering Lv. 1001, Perfect Guard Lv. 1001, Flurry Rush Lv. 1001, Great Doctor Lv. 10 (New !), Great Machina Lv. 10 (New !), Entity Recruitment Lv. 10 (New !), Organizing Lv. 5 (New !), Summon Nightmare Lv. 1001 (New !), Great Map Lv. 500 (New !), Golden Light Infusion (Light, Holy, Divine, Arcane. Set 4/7)(New !), Summon Guardian Lv. Undetermined (Angel, Devil, Eldritch, Deity. Set 4/5)(New !), 0th Hand Lv. undetermined (Martial Art, One Handed. Set 2/3) (New !).

Magic Has been upgrade and split into specific category, due user already create previous magic, instantly added to user roster.

1. Active Magic : This type of magic instantly cast upon activation. doesn't require any gathering and channeling magical energy.

A. Active Magic : Spell Craft

B. Active Magic : Imprint Crest

2. Charged Magic: This type of magic requires time to be fully cast. It involves gathering and channeling magical energy over a period before releasing it for the desired effect.

A. Supercharged Dark Magic : Demonic Meggido Lv. 3 (Hidden Scenario Available)

3. Passive Magic: Passive Magic operates instantly upon activation and doesn't require any explicit casting or spell activation. It remains active without the need for continuous magical energy input.

A. Passive Magic: Barrage Magic Missile Lv. 1

B. Passive Magic: Change Magic Attribute Lv. 1

C. Passive Magic: Dimensional Inventory Lv. 1

D. Passive Magic : Float Lv. 1

4. Complex Magic: Complex Magic necessitates specific incantations, gestures, or actions to be activated. It typically involves more intricate rituals or processes compared to other types of magic.

A. Complex Magic: Magic Zone Input Lv. 1

B. Complex Magic : Undo Lv. 1

C. Complex Magic : Ultimate, God Rage Lv. 1

5. Transcendence Magic: Transcendence Magic is a special form of magic that can be cast once, and it remains active for a defined duration. Once its duration expires, it becomes available for casting again. Unlike other types, Transcendence Magic doesn't require incantations, spells, or magical energy to activate; it operates independently once initiated.

A. Transcendence Magic: Humanoid Polymorph Lv. 1]

"How's my setting now?" Satan and I look at God with concern. I take a deep breath and glance at Him.

"Okay, you two are messing with me. How am I supposed to become weaker when everything is already broken?"

"Why are you complaining?"

"Yeah, why are you complaining?"

"Fair enough, I'll play along." I can't get enough of these two beings. Omnipotent beings can't be questioned back—realistically speaking.

"What is the point of Levels?"

"Scaling. Some things don't need leveling because they are considered buffs rather than abilities."

"Alright, so if something is undetermined, it can't be scaled?"

"Practically speaking, yes. Now is the time to go. You need to collect more power and obtain those incomplete sets. Consider it a side quest—all journeys are their own story when it comes to obtaining power. Now hurry; there are more powers out there you can claim and more attributes you can obtain."

I nod at God's advice and look at Satan.

"What? Oh... your price."

[Due user reach 20 Digits Stats, User Stats increase.

Current Tier is 1: user stats multiplied by 1.5.

[Vigor] Lv. 54321 (81481), [Attunement] Lv. 98765 (148147), [Endurance] Lv. 12345 (18517), [Vitality] Lv. 87654 (131481), [Strength] Lv. 34567 (51851), [Dexterity] Lv. 65432 (98148), [Intelligence] Lv. 23456 (35184), [Faith] Lv. 78901 (118352), [Luck] Lv. 45678 (68517), [Divinity] Lv. 789 (1183)]

"Thank you, I'll be going."

"One more thing, Valtor."

"What is it?"

"Alyssa in the Fate Universe."

At that moment, my eyes widened, and I looked away.

"I know... I'll take her back."

I vanished into the next 1st Round of Yoo.

"He's angry."

"So am I."

"Well, he will throw a rampage in that world."

"Already foreseen that. I wonder what chaos he'll cause there."

Russia, 2019.

On a small island in the Arctic Sea, a desolate patch of land with no man's presence, I lived in seclusion. I fished and sustained myself from the ocean, alone with nothing but my thoughts.

I discovered a history that had followed me. I was once a captain, a former navigator. My ship had been sunk by the ruthless North Sea, and now I survived from the ruins of my vessel and the remains of shipwrecks. I had lived here for about three years, scavenging anything washed ashore—iron, metal, or valuable remnants left by the waves.

I was waiting for the next Event to begin again, and I had already prepared enough supplies. Frozen fish. I had frozen some of my catch in a specialized freezer I had built using trial and error.

As I sat by the warmth of the fire, a Dokkaebi appeared before me.

"Hello..."

This Dokkaebi wasn't as arrogant as the others I had met. She was timid, her voice soft, and she explained the scenario and other facts to me. I nodded, but then, without hesitation, I killed myself.

"Ah... it's a shame."

That Dokkaebi disappeared, and I sneered.

[Incarnation Valtor Ismael died by suicide... Anomaly Detected... Star Stream Breached... Incarnation resurrected... Complete.]

God? Satan?

We're here, Valtor.

Aiyo. Ready to be streamed?

I nodded and awoke from my couch, stretching as I cracked my neck. I stood and left the hut, taking a deep breath as I manipulated the weather of the North Sea. My energy blade gleamed as I cut through the many beasts that roamed here. The creatures were Rank 1 or higher and far more dangerous than expected.

The blade cut cleanly through them, demonstrating perfect control. I displayed my full power while Satan entertained more and more of the audience, reaching out through his unique method this time—not through the Fable exchange but through the VIP System.

The VIP System had three tiers:

Common VIP: Audience members could cheer on the Incarnation during the Main Scenario and directly communicate with them.

VVIP (Very VIP): This allowed audience members to observe Hidden Scenarios that were anomalies and not recorded in the Star Stream. They could offer Incarnations Stigma, skills, or items in exchange, which could lead to acquiring additional fables or rare insights.

VVVIP (Very, Very VIP): This tier came with all the benefits of the other two but allowed Constellations to increase the difficulty of Hidden Scenarios for fun. Additionally, Incarnation stats, abilities, and appearances could be viewed. All fables obtained by VVVIP members would be elevated to Myth status and even become Giant or Unrated depending on the circumstances.

To access the VVVIP tier, Constellations had to pay in coins and fables.

At first, many Constellations thought this system was a scam. However, the absurdity of my presence and influence made it tempting to invest. They paid for the Common VIP system but avoided the more expensive VVIP and VVVIP options. They needed Incarnations like me to experience these events and complete scenarios.

Meanwhile, I had already finished my job for the moment. I ate my meal and stored some supplies for future journeys. The first scenario was completed with little trouble—far too easy, in fact.

I glanced up and saw Satan waving at me. He held a plaque in his hand.

"This loser didn't buy it."

"Advertisement, but consider this still early. We can wait."

I returned to my hut and called Maria.

"Great Hunter... welcome back."

"Maria, do you still have that data I gave you?"

"Yes. Would you like to take it back?"

"Please." Maria handed me the sheets, and I began to examine them.

- Personal Skill:

 - Final Fantasy 1: Potion

 - Final Fantasy 4: Sing

 - Final Fantasy 7: Limit Ability: Safer Form One Winged Messiah, One Winged Angel Sephiroth

 - Final Fantasy 9: Ability Up, Add Status, Auto-Reflect, Boost, Flee-Gil, Master Thief, Millionaire, Power Up, Protect Girls, Reflect-Null, Reflect x2, Restore HP, Return Magic, Steal Gil

 - Final Fantasy 10: Extract Power, Extract Mana, Extract Speed, Extract Ability, Full Break, Mug, Steal Gil

 - Final Fantasy 11: Bard, Paladin, Scholar, Warrior, White Mage, Rune Fencer

 - Final Fantasy 12: Libra, Poach, Souleater, Infuse, Bonecrusher, 1000 Needles, Charm, Revive, Telekinesis, Numerology, Traveler

 - Final Fantasy 13: Battle commands: Auto-battle, Auto-Chain, Repeat

 - Final Fantasy 14: Scholar, Astrologian, Machinist, Dancer, Arcanist / Summoner, Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist, Culinarian, Miner, Botanist, Fisher

- Exclusive Skill:

 - Final Fantasy 1: Black (Thundaga, Death, Quake, Stun) White (Stona, Exit, Protera, Invisira). Lv.6 , Black (Blizzaga, Break, Saber, Blind) White (Curaja, Diaja, Nuldeath, Healaga). Lv.7, Black (Stop, Kill, Banish, flare) White (Holy, Null All, Dispel, Full Life). Lv.8

 - Final Fantasy 3: Chocobo "Escape", "Stumble", "Chocobo Kick", Ifrit "Recover", "Flames of Fury", "Hellfire", Odin "Barrier", "Sword Cut", "Atom Edge", Leviathan "Stony Glare", "Tempest", "Tsunami", Bahamut "Aura", "Rend", "Megaflare"

 - Final Fantasy 4: Peep

 - Final Fantasy 5: Mime

 - Final Fantasy 6: Desperation Attack

 - Final Fantasy 8: Rinoa

 - Final Fantasy 10: Weapon Auto-Ability: Strength 20%, Magic 20%, Gillionare, Break Damage Limit, Capture. Armor Auto-Ability: Auto-Phoenix, Hp Stroll, MP Stroll, Break MP Limit, Ribbon

 - Final Fantasy 13: Accessory: Resist Death, Item Scavenger, Item Collector, Rapid Recovery, Resilience. Weapon: Quick Stagger, Chain Bonus Boost, Ally KO Boost, Improved debuffing, Improved Counter. Synthesis: Ultimate Physic, Ultimate Magic, Affinity, Boost, Positive Effect, Adamancy

- Stigma:

 - Final Fantasy 7: Life Stream (Taken)

 - Final Fantasy 8: Guardian Force

 - Final Fantasy 15: Armiger

 - Final Fantasy 16: Evolutionary Stigma: Phoenix, Shiva, Ramuh, Garuda, Titan, Bahamut, Odin

- Magic Skill:

 - Final Fantasy 2: Holy, Ultima

 - Final Fantasy 10: Fury: Multi Casting

- Soul Currency: 174,899,000,000

I have many options and abilities to choose from. Currently, I want to go for a Mage Build, not a warrior one. In my third run, I plan to build a Paladin Build, but for now, I need to focus on increasing my magical abilities while minimizing action-based physical builds.

However, there's one thing I need: Money Hax. Because let's face it—I need that sweet, sweet currency.

The first material I'll need is Ultima, for the endgame upgrade. Then there are Flee-Gil, Master Thief, and Millionaire. These abilities will allow me to generate money quickly and effectively. With these skills, when I flee from combat, I'll be able to gain money or currency. Additionally, Millionaire will act as an amplifier, multiplying the money I earn.

[Mortal Ability (Active) Obtained: Touch of Midas]

Whenever the user performs any activity, their reward (currency, items, and other value-based exchanges) will be 10,000 times the original amount. Current Level: 1. Maximum Level: 101. This effect triggers when the user accepts the reward.

With my God Luck, I can stack benefits upon benefits. This ability could prove extremely advantageous in the Dynasty Warrior World. I could become rich much faster there, which would allow me to progress better. However, we can't fully rely on magic because historically speaking, magic doesn't exist in that world—it would break historical accuracy.

Now, I need another strategy. What if I could generate passive income? This would be immensely beneficial.

I've got a mix of options: Mug, Steal Gil, and another Steal Gil ability, combined with Millionaire and some Ability Up/Boost mechanics. These combinations would turn my active skills into money-generating machines, allowing me to enrich myself even faster.

With these abilities, my financial growth would no longer depend solely on combat or magical pursuits but would also focus on strategic economy building.

[Mortal Ability (Passive) Obtained, Fafnir Treasure : whenever user obtained reward from currency, item and value exchange will be amplified for 10 time than original reward. Current Level is 1, Maximum level 101. This Passive applicable with Touch Of Midas permanently. this instantly appear when user obtained the reward]

Alright, I've become richer by now. Now I need something called the luckiest drop. So, whenever I travel to a new location, I can obtain rare artifacts, relics, materials, and items from the video game worlds or other worlds I visit—considering their rarity. Common items aren't a priority, but legendary and mythic items are always 10-star or 5-star. These are always godly relics and more. That is my main objective.

Now, to that end, let's revisit it in this format:

First construct was Item Scavenger, Item Collector, Poach

These will be my main sources for obtaining things. Item Scavenging will allow me to scavenge practically everything—trash, rummage, scrap, or even bundles of useless items from random places. Collecting items will involve buying, auctioning, exchanging, and engaging in many other forms of acquisition. Poaching involves defeating foes, enemies, or individuals considered "not friendly" to me; they'll drop unique loot, such as EXP items, rare materials, Key items, currency, and other valuable drops.

Amplifiers for this strategy. At first, choose this Affinity, Boost, Positive Effect. With these three, we can increase our chances of obtaining rarer rewards and boost their probability with additional positive effects. Once the percentage reaches 100%, that reward will always be rare. Additionally, we can amplify the stats of items with this buff.

Add Status and Ribbon, The Ribbon has abilities that offer almost complete protection against all status ailments. Normally, it protects from every ailment except Instant Death, Power Break, Armor Break, Magic Break, Mental Break, Curse, Delay, and Eject. I can alter this slightly so that it offers 100% critical hits, 700% critical damage, and many other buffs. These alterations will effectively break the limitations of world balance mechanics. With these changes, there is no way to encounter bad stats from any material—provided I gather enough buffs to make this system more effective.

Full Break, The Full Break will make these buffs permanent while adding slight attachments to items with Numerology. The ability of this skill deals damage that increases with successive hits, but I've changed it so that object rarity and the number of items or materials obtained will also scale with each successive item gathered. This means that I'll consistently acquire increasingly powerful and broken materials, items, and rewards for every item I collect—no matter how common they might have originally seemed.

[Divine Ability (Passive) Obtained, Heaven Providence : whenever user obtained Item, Object, any type collection from reward, breakable object and treasure box allows its user acquisition, obtaining valuable resources, unique materials, and rare treasures from seemingly mundane sources will always 100 % Top Notch Quality, Rarity, Quantity.

1. Item Scavenger: The user can scavenge practically anything from their surroundings, extracting valuable resources from trash, rummage, scrap, or even seemingly useless objects.

2. Item Collector: Through various means such as buying, auctioning, exchanging, and diligent collecting efforts, the user expands their inventory with a wide array of items, currencies, and artifacts.

3. Poach: By defeating adversaries, enemies, or those deemed unfriendly, the user can obtain unique loot such as experience items, rare materials, key items, and exclusive currency drops.

Amplifiers:

Affinity, Boost, Positive Effect: By leveraging these attributes, the user increases their affinity towards obtaining rarer rewards and boosts the likelihood of positive effects. When the cumulative percentage reaches 100%, the rewards obtained become consistently rare, and their inherent stats are amplified.

Status and Ribbon: The Ribbon attribute offers unparalleled protection against status ailments, shielding the user from a wide array of negative effects. By extending its capabilities beyond conventional limits, it ensures that acquired items possess extraordinary enhancements, such as 100% critical hit chance, 700% critical damage, and other buffs that transcend the limitations of conventional balance.

Full Break: This ability ensures that the buffs obtained through God Providence become permanent, imbuing acquired items with enduring enhancements. Additionally, it incorporates a slight modification known as Numerology, wherein the rarity and quantity of items increase with each successive acquisition, ensuring a continuous stream of valuable resources regardless of their initial rarity

This ability active once user start do the act]

Fuck yeah, I'm getting good at combining this stuff. Now it's time for the team purpose. I don't want my teammate, partner, or anyone accompanying me to fall behind in terms of pace, ability, or synergy—even when I don't hold back, or especially when adjusting to smaller groups from larger ones.

I'm using Protect Girls as the base concept, as statistically speaking, girls are weaker than men. But we'll alter the girls to be lesser versions of me. This will make the synergy between us more balanced and allow them to scale up in no time, with the Equal Fight, Equal Right passive ability. With this, they can grow in strength quickly.

However, scaling needs to be influenced by action. I've chosen Adamancy, which in lore absorbs 1% of damage dealt to enemies as HP, but we'll alter it to absorb damage received from enemies as a Buff Boost. This buff boost includes: Rapid Recovery, Resilience, HP Stroll, MP Stroll, Break MP Limit

For HP Stroll and MP Stroll, where they need to walk to recover these stats, I'll change it so that any action taken will recover them. The Break MP Limit will be aligned with magic, and we'll combine it with other magic.

Break MP Limit will now be altered to Stona, which in its original form cures petrification. Instead, I'll modify it to cure shock, mental attacks, physical pain, and more negative effects affecting the body, mind, and spirit. For Exit, which typically helps the party leave a nearby town or dungeon, I'll change it to allow the team to disengage from the battlefield safely if they're in a critical state.

Protera will give them defense and resilience, Invisira will grant them enhanced reaction time and an untouchable state, Curaja will restore HP over time, Diaja, which usually increases attack against undead enemies, will now increase the user's potential when near death. Nuldeath will protect them from insta-kill attacks, activating when they are near death so that death can't claim them. Healaga, which normally heals half of the team's HP, will instead make them semi-immortal; even if they're obliterated to smithereens, they will regenerate in just 3 seconds, still practically alive due to Nuldeath.

This gives my team buffs and power boosts when they're added to the party. The first boost is Auto-Phoenix and Resist Death, combined to create a Second Wing, making it hard for them to stay down. Even if they're beaten to death, they'll rise for another round. They get another buff with: Chain Bonus Boost, Ally KO Boost, Improved Debuffing, Improved Counter

Chain Bonus Boost increases all abilities' base chain bonus value by 2.0, meaning that they can increase their ability power 2.0 times when they're down or near death. This effect stacks with each chain.

Next, Ally KO Boost boosts Attack and Magic by 130% when an ally is KO'd, and doubles the boost if both allies are KO'd. The more teammates that are KO'd, the stronger the boost they gain from Magic and Attack alone. Some aren't proficient in magic, so this acts as an additional ability enhancer.

Next is Improved Debuffing, which originally boosts the success rate of debuffing abilities by 1.4 times. I'll change it to Limitation Improved, where the boost from that ability becomes permanent, raising it by 140% of the total boost.

Lastly, Improved Counter typically allows a character to deal 1.8 times more damage with Counter abilities. I'll attune it with Improved Adaptation, Reaction, and Capability, meaning it increases by 180% when the boost is applied.

So imagine an undying team that only gets stronger each time they're knocked down or out. They grow more powerful, and the enemy grows weaker and weaker.

[Divine and Mortal Ability (Passive) Obtained, I Didn't Hear No Bell : Exclusive Passive Ability that can use to Divine or Mortal being respectively, this formidable ability that empowers the user and their team, transforming them into resilient and adaptive warriors who grow stronger with each challenge they face.

Passive Ability: Equal Fight, Equal Right

The user's synergy with weaker allies is finely tuned, allowing them to scale in power quickly. However, the user remains the ultimate force, unable to be outpaced by their comrades.

Active Ability: Adamancy

Originally designed to absorb damage dealt to enemies as HP, Adamancy has been adapted to absorb damage received from enemies as Buff Boosts for the user and their team. These buffs include Rapid Recovery, Resilience, HP and MP Stroll (now activated by any action), and the ability to Break MP Limit, synergizing with magical enhancements.

Modified Abilities:

- Stona: Now cures shock, mental attacks, physical pain, and negative body, mind, and spiritual effects.

- Exit: Allows safe disengagement from the battlefield when in critical condition.

- Protera: Grants defense and resilience.

- Invisira: Enhances reaction time and grants an untouchable state.

- Curaja: Restores HP over time.

- Diaja: Increases user potential in near-death experiences.

- Nuldeath: Protects against instant-death attacks when near death.

- Healaga: Enables semi-immortality, allowing rapid regeneration even from obliteration.

Power Boosts:

- Second Wing (Auto-Phoenix + Resist Death): Ensures allies remain resilient, rising again even after being defeated.

- Chain Bonus Boost: Amplifies all abilities' base chain bonus value, with stacking potential.

- Ally KO Boost: Boosts Attack and Magic when allies are KO'd, with greater amplification for each fallen comrade.

- Improved Debuffing (Limitation Improved): Permanently enhances previous boosts by 140%.

- Improved Counter (Improved Adaptation): Increases damage dealt with Counter abilities by 180%, enhancing adaptability and reaction capabilities

this ability level undetermined due uniqueness, Nice craft by the way]

'I'm crafting a Skill set here, I need another buff.'

After long tinkering, I found a good solution to adjust. Divine Reflection, the same as Adam in ROR.

At first, I take Mime as the basis. Mime's ability allows a character to copy a previous command, whether it be from themselves or an ally, and combine it with Capture. Capture is an ability where attacks and skills will capture certain monsters as long as it's the killing blow, but I've altered it for this combination. Now, attacks and skills from certain monsters, enemies, and adversaries will be instantly copied and adjusted with Mime, perfectly replicating them no matter how impossible it may seem. It will also be able to copy attacks and skills from allies or anyone else.

Since the skill not only copies but also must understand the move, these two abilities will work together to amplify the copy to be as authentic as possible: Peep and Libra. These abilities originally reveal the HP, level, and elemental weaknesses of targeted enemies. Most bosses, marks, and rare game are immune to this, and it also reveals hidden traps. However, I've altered them entirely. Now, these abilities will reveal the moveset, technique, amplification, infusion, and the imperfection of the move or attack. It will also identify flaws that can be repaired, showing the best way to execute the attack, which branches of capability can be explored, and what can be adjusted or enhanced. This will be further amplified with Reflect x2, making the technique better than the original and impossible to deduce which one is real, as the Reflect x2 amplification makes it look completely realistic.

But copying isn't only about scaling the same way, so I'll add an amplifier: Strength +20% and Magic +20%. I'll edit this by adding Power Up to it, rather than just a 20% increase for each; it will instead be 2.0 or 200% power-up. So, both power capability and magical capability will be twice as strong as the original, purer, more refined, and with more control than the original—despite it just being a copy. Then, I'll add Break Damage Limit, where the damage output will always be better than the original.

Not only does it copy the skill and attack, but it needs a countermeasure for the drawback. So, I'll combine Ultimate Physic, which grants immunity to physical drawbacks, and Ultimate Magic, which grants immunity to magical drawbacks. Additionally, I'll include Holy, granting immunity to spiritual drawbacks, as well as Mental Clarity and Purity, making the copy more sustainable than before. Finally, I'll add Reflect-Null, where once the user copies the attack or skill, it cannot be copied again as the Null effect activates and reflects back.

[Divine Ability (active) Obtained, Divine Reflection : Passive ability to perfectly replicate any move and technique user lays their eyes upon allowing the user to perfectly replicate attacks and skills of adversaries, monsters, or allies, regardless of their complexity or origin, including the ones used by divine beings. Regardless of its speed or power, user can evade any attack whilst simultaneously countering user attacker with their own move.

1. Mime and Capture Fusion: Through the fusion of Mime and Capture, Divine Reflection allows the user to instantaneously copy and execute attacks, skills, and techniques from foes, allies, or any entity with remarkable precision. Regardless of the complexity or impossibility of the skill, Divine Reflection flawlessly replicates it.

2. Peep and Libra Enhancement: Enhancing the understanding of copied abilities, Peep and Libra have been transformed to unveil not just basic information but also the intricacies of the moveset, technique, and potential enhancements. This heightened perception enables the user to identify flaws or imperfections in the copied abilities, allowing for refinement and optimization. Amplified by Reflect x2, Divine Reflection creates copies that surpass the original, indistinguishable from the authentic.

3. Power Up Amplification: Strengthening the copied abilities exponentially, Power Up amplifies both physical and magical capabilities by a factor of 2.0, imbuing them with unprecedented power, purity, and control. Break Damage Limit ensures that the damage output of the copied abilities consistently exceeds the limitations of the originals.

4. Countermeasures:

Ultimate Physic and Ultimate Magic: Immunity to physical and magical drawbacks respectively ensures that the copied abilities remain sustainable and potent in combat situations.

Holy: Provides immunity to spiritual drawbacks and promotes mental clarity and purity, further enhancing the sustainability and effectiveness of the copied abilities.

Reflect-Null: Once a particular ability is copied, Reflect-Null prevents its replication by any other entity, ensuring the uniqueness and exclusivity of the copied techniques.

Due unique Ability, user can copy and took the ability, magic, skill, attack, capability, talent even obscure action that no limitation to user Save data. Finally you become a cheap knock off]

'Hey, I am the upgrade.'

'Yeah, yeah, hurry up, I'm getting bored here.'

'Relax, I overprepared here.'

'Ck, wasting time.'

'Fine.' I stand up and take out my game from my V-unit.

I must play Dark Souls series.

Many abilities there can be copied, I can't wait to hug Priscilla. < Most important objective.

Playing clapping game with Gwynevere < Second most important objective.

Pranking Patch < Third most important objective.

[Hidden Main Scenario #6 – Age of Dark Soul> 

Category: Special Hidden Main

Difficulty: Fatalis Mode

Clear Conditions > 

User Must Complete Dark Soul Series 1 Including DLC

Difficulty Challenge >

1. User Stats will be 1 in the beginning

2. Each Time User use Bonfire, Enemy from common to boss will reset. 

3. User Can only Bring 5 Divine Passive Ability

4. User Can only Bring 3 Divine Active Ability

5. User Can only Bring 5 Mortal Passive Ability

6. User Can only Bring 3 Mortal Active Ability

7. User Can only Bring 2 Item

8. User Can only Bring 3 Poise

9. User Can only Bring 2 Fable

10. User Can Die from Fall.

Anomaly Detected.... Creating Additional Scenario Challenge

1. User Hp Always 1. cannot exceed one, is permanent

2. Enemy A.I more better and tactical.

3. Each time you die, enemy getting better and improved including defeat one.

Anomaly Detected.... Creating Special Personal Challenge 

1. Boss can only be challenged 3 time if user defeated. exceed that, user must start new game and different scenario challenge that more better previous scenario

2. Enemy can parry including boss.

3. All Abilities will always be Level 1

Time Limit: -

Main Reward > Source of Aethereal (Transcendence) Personal Attribute.

Additional Reward >

1. Purified Cursed Dark Soul (Upgrade from Cursed Dark Soul)

2. New Fable

3. New Fable

Special Reward >

1. New Fable

2. New Fable

3. New Fable

Please Select the requirement before do the scenario

5 Divine Passive Ability : Primordial Essence, Uni-mind, True Arche-Body, Heaven Providence, Divine Reflection. (Complete)

3 Divine Active Ability : Armament Saint, Fusion, Light Type Ranged Weapon. (Complete)

5 Mortal Passive Ability : Zero Focus, Form, Godly Boost, God Luck, Fafnir Treasure. (Complete)

3 Mortal Active Ability : One Man Army, Perfect Guard, Touch Of Midas. (Complete)

2 Item : Closure Hand Gloves, Blade of Chaos. (Complete)

3 Poise : Red Lightning Storm Affinity, Cursed Dark Soul, Wisdom, Power, Courage. (Complete)

2 Fable : One Slash Decides All, One Punch Shatters the Wall. (Complete)

'Of course, that bastard cheated.'

'Not surprised. Read the challenge—use your advantage. Majority of his skills aren't even level known, so it's obvious he cheated. Well, it is what it is.'

[Scenario initiation... Complete...

Game Set Divine Ability active, using user appearance as character.

New Game Mode active... Difficulty Fatalis... Complete.

Transferring user.]

I was pulled through a beautiful wormhole, straight into the Dark Souls world. I hoped this would be the most unfair thing I had ever done.

 


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