The Build
This chapter covers the powers granted to The MC by the catalog at the start. I genuinely don’t know how confusing the story is without this information, so I’m including it for completion’s sake.
World: Azeroth, during the events of World of Warcraft Classic.
Tier 4 (150 credits + free sexual calibration)
Modifiers: Closed Loop, Mission Structure
Budget 150
Origin: Extra (-1) You are incarnated as an unimportant person in the setting, with basic knowledge a native would know.
Bindings
Tempest Jewelry (-10) indestructible jewelry which can condition its wearer to love and obey the Client. Takes 3-7 days to subdue the target depending on their willpower and resistance. 1 is received per day, to a maximum of 5. Jewels worn by members of the retinue do not count against this maximum.
Basic Tempest Runes (-10) a collection of additional functions are added to Tempest Jewels. Basic disguises, a universal translator, monitoring vitals, communication, and basic functions one would find pre-installed on a phone such as a light, calculator, and clock.
Advanced Tempest Runes: body. (-20) Allows changes to the physical body. By default will optimize the health of the wearer, putting them in a state of peak physical fitness for someone of their body type and species. Can also be used to alter various physical traits, and even change the wearer’s species if there is a natural example of the target species in the network.
Other Controls
Apportation: (-25) retinue members may teleport to other retinue members with a few moments of focus, provided that both are wearing Tempest Jewelry.
Perks
Pocket space (-5) time frozen 1m x 1m x 3m space. You may place held items and willing people into it with a few moments of thought.
Talents
Body Talent (Body Runes) body will be optimized for health and athleticism. All major physical deficiencies and injuries will be healed upon joining retinue. Applies to all members of retinue.
Everlasting Talent (-10) Eternal youth; skills will not degrade over time. Applies to all members of retinue.
Communication Talent (-10) a natural affinity for interpersonal communication, gaining a sense for etiquette and what social approaches will work with a given individual.
Soul Talent (-10) You will learn magical abilities at a highly accelerated rate when you have a teacher or rival, until you are at or above their level of proficiency and power in that style of magic.
Covert Talent (-10) you will learn abilities related to stealth and espionage at a drastically accelerated rate, scaling with the skill of your teachers or the difficulty of tasks that you engage in.
Defenses - all apply to your entire retinue
Body Defense (-5) you will never be killed or permanently negatively impacted by any poison or disease, even if supernatural in nature. You will develop. Immunity through repeated exposure.
Mind Defense (-25) anything that will take away or manipulate your mind will be less effective, and you will eventually throw it off and develop immunity through repeated exposure. This does not apply to the effects of the binding itself.
Stress Defense (-5) negative emotion will never disable or seriously hinder your mental wellbeing long term. Impending doom will not impact your decision making, and mind shattering levels of trauma can be recovered from with a few weeks off.
Sexual Calibration (free) most things which would make sex less appealing will be removed from the equation. Unpleasant smells and tastes, refractory periods, unwanted or complicated pregnancy, and potential injuries from extreme play are all removed as potential problems, and those are just examples.
4 credits left over.