The game mechanics of VBL
VBL
Rules, format, and everything else.
VBL is a one-on-one fighting game. Combatants win by throwing their opponent out of bounds or depleting their health down to zero.
BUILDS:
Players are given three attributes to boost up and three points to customize their attributes. Players can customize their build before each match.
Example: ATK = Attack|| DEF= Defense|| SPD= Speed
ATK: 0
DEF: 0
SPD: 0
ATK:000
DEF:
SPD:
ATK:
DEF:00
SPD:0
Ability’s:
Each player picks one ability per match. (There will be more abilities added with patches and updates)
1)Extra health 30 = Provides the player with 30% more health at the start of the match. (This health cannot be recovered)
3) Rage: When a user’s health reaches their final 25%, they will experience a 25% boost in their strength and speed for the remaining time of the match.
3)Speed boost = Players are granted 2 rechargeable boosts of speed to use throughout the match. (Each boost recharges after 5 seconds)
WALL
Every player receives the wall ability. The wall is an indestructible, checkered obstacle any player can call simply by either thinking about it or calling “wall” aloud. The wall stands in place for 5 seconds, and then it disappears.
WEAPONS
The Dragon blade – A katana. This katana can unleash the dragon slash. Which emits an energy dragon from a powerful slash you conduct. This attack is semi tracking. The dragon blade also has the earth dragon slash. This attack flings debris toward your opponent. This attack doesn’t track.
Demon short sword – A short sword. This sword has the passive demon drain ability. Which means it doesn’t have an attack you can activate, instead it’s always active. Any successful attack drains health from the opponent and adds it to the wielders health bar.
Titan gauntlets – Gloves. These gloves give a slight boost to the DEF stat of the wielder. These gloves also possess the attack Titan hammer. Which emits the Greek titan (Cronos) behind the wielder and makes the wielders attack seem like there’s a large hammer behind the wielder.
Twin wing pistols - Pistols that allow the user to charge up a stronger shot. Once fully charged, the blast becomes a homing attack that follows the target until it hits something. The twin wing pistols also have a super attack that spawns the user with temporarily wings and fires a large blast from each pistol.
Camo sniper- The camo sniper is the most stationary weapon amongst the original weapons. Once the user lays prone, the sniper camouflages the user. Masking the user until they fire. The sight on the sniper has a heat sensor built into it.
ALL WEAPONS ARE SUBJECT TO CHANGE AS THE STORY PROGRESSES. THERE WILL BE IN GAME UPDATES THAT ADD WEAPONS, CHANGE THE PERFORMANCE OF CURRENT WEAPONS AS WELL AS ADDING IN NEW ABILITIES OVER TIME. (To match the feel of a real game)
THANK YOU FOR READING VBL!!