Chapter 85: Quidditch Improvement Project (Part 2)
Jon Hart continued: "The same goes for the batsman... With such a small stick, without any magic, on such a wide Quidditch field, aim for seven small, extremely fast flying. The goal is simply too difficult."
"According to my statistics, the average number of times a batsman successfully hits an opponent with a walker in a game is only 4.3 times. You know, a team has two batsmen!" Jon was helpless. He shook his head: "So it is difficult for two batsmen to play a big role in most games!"
"What about the chaser?" Madam Hooch now began to look at Jon urgently.
"Compared to the other three roles, the chaser is indeed relatively fair!" Jon paused, and then continued: "But there is also a problem that I personally think is more subjective, that is, lack of appreciation... "
"As far as the Quidditch game I have seen myself, most of them are chasers, catching the ghost fly ball, and then flying towards the opponent’s goal; then the opponent’s chaser rushes and loses possession of the ball. , And then both parties change roles."
"In my personal opinion, this kind of tactics is rather brutal and lacks ornamental...So except for the Gryffindor team, the current chasers of the other three academies are all strong male students above the fifth grade. ."
After all, the wizarding world is still too small in numbers, too backward in humanities, and entertainment projects have hardly developed and evolved... Quidditch, a sport full of loopholes, has gone through hundreds of years of history without any optimization and change.
On the contrary, it is the "Muggle" sports such as football and basketball. In the history of the past 100 years, the rules have not been known how many times have changed.
"Mr. Hart!" Madam Hooch said with a serious face: "Indeed, Quidditch, a sport with a long history of hundreds of years, has many problems... so I am curious if you have any suggestions. What?"
"Speaking of the idea!" Jon's expression was shocked: "Indeed, I have some ideas of my own...Of course, it's just crude advice."
"For goalkeepers, for example, I suggest setting up a protection area of about 12 yards... The roaming ball cannot fly into the protection area, threatening the goalkeeper; at the same time, the chaser must not invade the protection area when hitting the goal, and must be outside the protection area Hitting the goal...This can effectively prevent the chaser from easily throwing away the goalkeeper with high speed and improve the goalkeeper's role."
"For the batsman, I suggest that in addition to the bat, they should also be equipped with a glove. The glove can be used to catch the walking ball, and then fly the ball closer to the opponent, and then use the bat. Attack. This can make the batter more threatening!"
"For the chaser, I think there should be a certain time limit for holding the ghost ball, such as seven seconds or five seconds. Of course, there should be corresponding prompts on the ghost ball... holding the ball for more than time will result in a foul. , This can force the pursuit players to pass and cooperate more, instead of lowering their heads and holding the ball without thinking forward."
Mrs. Hooch took out the feather pen very seriously and began to record.
"Where is the seeker?" she asked softly.
"I suggest deleting the Seeker and the Golden Snitch!" Jon said with a serious face.
A terrifying look appeared on Madam Hooch's face: "But... if the Golden Snitch and the chaser are removed, how will everyone know when the game will end?"
"Buy a clock." Jon replied: "Compared to this kind of game that sometimes takes ten minutes and sometimes several hours, a fixed-length game is much fairer. For the audience, the timing is more important. It will also reduce a lot of uncertainty."
"But the Golden Snitch involves the fine traditions of Quidditch. The earliest Quidditch purpose was to catch a Flying Snitch bird (the predecessor of the Golden Snitch)..." Madam Hooch argued.
"Then you can cast a magic on the Golden Snitch... let it go around the court at a slower speed. The time for a round is fixed at 60 minutes or 90 minutes. Turning to the finish line means the end of the game... Doesn't it violate the fine traditions?" Jon suggested with an idea.
"Makes sense!" Madam Hooch nodded excitedly.
She carefully collected the parchment paper filled with words: "I will seek the views and suggestions of Professor Dumbledore. In fact, I also think that the rules of Quidditch need some improvement!"
"Thank you, ma'am!" Jon paused: "But...I've always been a relatively low-key person, so if the project is really implemented, can I not make it public for the time being, I made these suggestions?"
"Well..." Madam Huo Qi gave him a surprised look: "If you insist!"
Jon couldn't help but breathe a sigh of relief.