Storm Hardlight Character Sheet (end of arc one)
ARC TWO STARTS NEXT WEEK!
Although this is not a typical litrpg with a system controlling outputs and quests, there are methods to ascertain an individual’s characteristics, abilities, and skills. While not sentient, the aether can improve a person beyond normal genetic ceilings.
While this character sheet may be edited in the future, it is a baseline. This is really a lot of background noise that I thought readers might like to look at.
For skills, I am loosely going by the below table. Please note that learning occurs faster under duress, intense focus, or a skilled instructor.
Skill Level 3 = Neophyte (basic understanding)
Skill Level 7 = Adept (recognized as competency)
Skill Level 13 = Skilled (professional)
Skill Level 23 = Mastered (expert in the skill)
For stats, it is racially and gender-focused. 10 is the average for an adult. From 11 to 20 there is 10% relative increase per point over the average. From 21 to 30 there is a 7.5% increase per point. From 31 to 40 it is 5% increase and from 41 to 50 it is 2.5%. Every point further it is 1% increase. So if a adult male human had 68 in strength that would be...100%+75%+50%+25%+18%=3.68 times stronger than an average male of the race.
Storme Hardlight
Age 12, (Birthday 2nd month, 3rd day of the year)
Current Height: 5’11" (adult height will be 6’3")
Eyes: Green
Hair: Black, shoulder length
Physical and Mental Statistics
Age 12 ‘Storme’ |
||
Strength |
9.7 |
muscles |
Dexterity |
12.8 |
body awareness and control |
Speed |
12.7 |
the quickness of hands and feet |
Constitution |
10.8 |
body resistance |
Stamina |
9.8 |
body endurance |
Aether Channeling |
17.2 |
ability to pull aether into core |
Intellect |
12.4 |
memory, ability to learn |
Reasoning |
13.9 |
Problem-solving |
Willpower |
10.8 |
mental resistance |
Presence |
12.2 |
bearing, charisma |
Abilities
Aetheric Conversion to Metal, Tier 7 |
Greater Aether Core, Tier 4 |
Metal Sculpting, Tier 3 |
Long Lived, Tier 1 |
Access Person, Tier 1 |
Traits
Past Life’s Knowledge, Tier 3 |
Skill Affinities
Healing Magic, Tier 4 |
Lightning Magic, Tier 2 |
Skill Level 3 = Neophyte (basic understanding)
Skill Level 7 = Adept (recognized as competency)
Skill Level 13 = Skilled (professional)
Skill Level 23 = Mastered (expert in the skill)
Common Skills
Animal Handling, Level 3 |
Baking, Level 9 |
Cooking, Level 24 |
Farming, Level 4 |
Fishing, Level 7 |
Fletcher, Level 3 |
Herbalism, Level 4 |
History: Skyholme, Level 7 |
Instrument: Flute, Level 3 |
Mathematics, Level 20 |
Meditation: Focus, Level 5 |
Metal Sense (Requires Metalsculpting Ability), Level 8 |
Observation, Level 7 |
Reading/Writing: Common, Level 13 |
Weapon Crafting, Level 7 |
Aetheric Skills
Aether Core Control, Level 4 |
Aether Core Manipulation, Level 9 |
Aetheric Lore, Level 3 |
Runecraft, Level 2 |
Spell Imprinting, Level 8 |
Sphere: Aetheric Magic, Level 4 |
Sphere: Darkness Magic, Level 3 |
Sphere: Healing Magic, Level 13 |
Sphere: Spacial Magic, Level 5 |
Physical/Combat Skills
Acrobatics, Level 9 |
Archery: Short Bow, Level 7 |
Axe: Hand Axe, Level 4 |
Climbing, Level 7 |
Combat Awareness, Level 5 |
Dodge, Level 7 |
Duelist, Level 9 |
Hand to Hand, Level 8 |
Pain Tolerance, Level 6 |
Parry, Level 10 |
Running, Level 6 |
Shield, Level 5 |
Staff, Level 14 |
Swimming, Level 6 |
Sword: Saber, Level 10 |
Thrown: Daggers/Knife, Level 5 |
Wrestling, Level 14 |
SPELLS:
Cleanliness Spell (Tier 1, no affinity-aetheric spell) |
1 Vanilla Aroma (lasts 1 hour) |
2 Clean Clothes |
3 Mouth Cleanse |
4 - |
5 Skin Renewal (after shower clean and skin hydration) |
6 - |
7- extended range to 18” |
8- |
9- |
at level 11 either choosing bowel cleanse or hair styling |
Mend Flesh (Tier 1, Healing Affinity) |
1 Self Diagnostic |
2 Mend Organs |
3 Scar Removal |
4 - |
5 Diagnose other |
6 - |
Obfuscate Abilities (Tier 1, Darkness) |
1 Hide aspects of aethic soul |
2 Control Aether Core Size Viewed |
3 Alter the what the ‘Greater Aether Core, Tier 4’ shows to readers |
4- |
Dimensional Closet (Tier 3, Space) |
1 Change size of doorway |
2 Material Exchange |
3 Poor Stasis (slows aging to one tenth normal) |