Shiro's Sanctum

Chapter 11: The Celestial Conquest, Ch01: The Great King Awakens



Disclaimer: I own nothing but my original characters and works; all other characters and worlds belong to their respective owners. I'm just playing with them.

Betad by Mike God of Lore, Marethyu, Priapus, Beans, Old man of the mountain

The Celestial Conquest

Chapter 01: The Great King Awakens 

Clinging to life, the thugs carrying me either don't know or don't care that I'm still alive as they toss me into the pit, where I land in a mound of gore and flesh with the other failures. I'd heard about these fights; everyone in Brockton Bay has, but it was another thing entirely to be grabbed and thrown into the Teeth's pit fights, and be forced to fight other random fools like me to the death for the right to join the Teeth.

I've never been a fighter, being mostly skin and bones, and I got put against someone damn near twice my weight, with a shaven head and a swastika tattooed on his chest. It's no real surprise the Empire thug was able to beat a random kid to death, and my heritage probably means he enjoyed it.

Broken bones and bruised flesh fail to move as I try and pick myself up, looking up at the hole the Teeth thug threw me into. A mass grave for all those who failed to win their games. I can hear flies buzzing around, and slowly turning to the side, I can see maggots feasting on an older corpse in the deep pit.

So this is how it ends for me? It doesn't seem right; it doesn't seem fair. I have to die like this because the Butcher wanted some new recruits, or maybe just some entertainment, the smug bastard watching the fights from his throne of scrap and bones.

It isn't despair that fills me as I feel my heart beat slow, my body failing, but rage. The villains who saw me as nothing, the heroes who failed to do anything against the rampant gangs, this entire cape scene. It should all burn.

A giggling makes my eyes snap open and look around the dark pit as best I can.

You're an interesting one. Do you want to survive?

Of course I do. Somehow, I know I'm not hallucinating the feminine voice whispering in my ear. A cape? Despite my anger, I want to live.

More. 

You won't live, but I can help you all the same. The boss asked me to find some new recruits, and I think she'd like you. Rise again, Darius, rise and take what is yours.

[Undead Traits] - Free

You are undead. Between life and death. Your flesh and organs have long since rotted from your body, leaving you as nought but dry skin and bones animated by your own soul. Your soul remains within your body as a result of countless rituals and spells performed over your form prior to and during your burial. As an undead, you do not age. You have no requirements or ability to perform bodily functions such as eating, drinking, sleeping or breathing. You have no organs to damage or blood to bleed. The only way to kill you would be to smash up your bones till nothing the size of a skull or larger remains.

You are enchanted so that, even despite lacking muscles or skin, you can move with superhuman strength and speed, as well as move and think at all. Whilst many lesser Nehekharan undead require the presence of a Liche Priest to maintain awareness and only have the most basic of personalities, you have no requirement for support from a Liche Priest, and you maintain your full cognitive functions in this form. However, as you are just old bones, you are quite vulnerable to fire despite the relative sturdiness of your form. After this world, this becomes an Alt form for you.

My failing body burns for just a moment, but strength fills my bones as I manage to sit up. My skin has turned from tanned to pitch black, a colour so very clearly unnatural in its darkness. I can feel my organs rotting away, fading from my form as magic alone sustains me, my veins emptying as blood pours out of my wounds into the corpse pile.

I'm a nice girl, so I've made some minor adjustments so you aren't entirely undead. What is the point in unlife if you can't enjoy the pleasures of life?

Why are you doing this? How are you doing this?

Why? I'm looking for recruits to test my mistress' Celestial system, and how? I'm a God, beyond a God at this point. I've had Goddesses on their knees, their heads trapped between my thighs as they serve me. This is child's play for me.

Rising, I struggle to stand, not because I lack the strength to, but because I'm standing on a mountain of corpses. 

Now… Let's see what the system thinks you need.

[Auto-Factory] - 100cp

A room full of various arms and other tools, this factory is designed to be programmed with the blueprints for any item that you know how to create, allowing for raw materials to be fed in from the ship's storage and be turned into whatever items are programmed into the factory. Warning: Only items that run on purely mechanical/scientific principles can be made here. If something requires magic or more esoteric energies to be created, it will require your personal touch to actually make, though individual parts could still be crafted by the factory. Can't make items bigger than the room itself, though it can build the pieces for you to put together yourself later.

[Ironclaw Cunning] - 100cp

The Ironclaw Orcs were one of the greatest orcish bands in Dominaria, as they were magically bound by their camp wizards, never to attack any force stronger than themselves. While most warring cultures viewed this as a detriment, this curse was what made the Ironclaw clan one of the strongest and most successful orcish clans in known history. They never fought battles they couldn't win and never fought for hopeless causes.

While you aren't bound by their curse, you do share the cunning of the Ironclaw. Thanks to this, you'll always know when you can or can't defeat someone. You'll never underestimate your opponents and know when it would be best to carefully pull back and make plans for another day. You've also become pretty good at that, taking note of the opposing force's strength and figuring out ways in which you could still win against them.

[Ben 10: Mushroar] - 100cp

Mushroars are giant greyish-blue horned beetles. They are incredibly fast, to the point that they can compete in speed with the motorised vehicles of the Floraunas who tamed them.

[Glove of Myhnegon] - 200cp

A spiked gauntlet granting potent electrokinesis magic at both close-range and more distant targets, activated with Gaelic command phrases. When first worn, this indestructible glove's claws latch closed into the flesh of the wearer, prohibiting removal without dismemberment. 

The gauntlet appears on my arm, sharp claws digging into my dead flesh to anchor itself as it glows with energy. A part of me wants to climb from this pit and charge the Teeth, to slaughter those who inflicted this unlife upon me, but my Ironclaw Cunning tells me that I would lose. It rages at a pride I didn't know I had, but after the beating I just took, I don't want a second one so soon.

Now, I have an offer for you, little Darius. I picked you because you have the blood of Pharaohs running through your veins. I will grant you a Tomb worthy of your station, not a fully maxed out one, but a nice mid-tier one to start with… for a price.

My mother once told me that we were descended from Egyptian royalty, but it didn't mean much to a poor family living in the Bay. It does confirm something, however. I was meant for so much more. What price?

Ordinarily, your system would roll you something when you gain points, and you'd have four options. You could purchase it, skip it to save points, reroll to get something else or lock it if you want it but can't afford it. I want to remove your ability to reroll or skip until you have avenged your death and destroyed or conquered the Teeth. In exchange, I'll grant you a tomb worthy of a king and some extra freebies to help you along~

My mind flashes with the image of a grand, floating pyramid, shimmering with magical power as several pillars circle around it. Something deep within me demands that I have it, and before I can consider the consequences, I accept.

Wonderful! I do look forward to seeing how you perform. Once you're done with Earth Bet, come pay me a visit!

[Tomb] - 300cp

No matter your origin of choice, you awake within a tomb. Buried within it or standing as a silent guardian, it is a tomb connected to you in some way. Perhaps it was built for you or your father. Perhaps you were laid to rest alongside your master in it. Maybe it was built under your own guidance as the chief architect. Or maybe you were installed as a watchful guardian at the gates. But it is an ordinary tomb, nothing special, even for a King, at least for now. Purchasing this option gives you the ability to bring your tomb with you to future worlds.

Tomb Upgrades Added

[Magical Warding] - 200cp

[Magical Warding - Boosted (Mid-Tier)] - 200cp

[Make It Bigger] - 200cp

[Make It Bigger - Boosted (Mid-Tier)] - 200cp

[Mobility] - 200cp

[Mobility - Boosted] - 300cp

[Obelisks of Power] - 100cp

[Tomb Swarms] - 200cp

[Ancient Traps] - 100cp

[Ancient Traps - Boosted (Magical)] - 200cp

[Heraldry Armour] - 100cp

A gift from your master, a splendid set of armour fit for his right hand. Formed from the strongest and rarest metals in Nehekhara, the armour offers excellent protection across your entire body and looks quite good, too, though it is in the colours of your King. It has no magical enchantments on it, save for a minor one that allows it to slowly repair and clean itself when not worn.

[Lore of Nehekhara] - 200cp

The magic unique to Nehekharan Priests. The powers of the desert and its gods, heat and the sun and the dead things that reside in the desert. All these things fall under the Lore of Nehekhara. A wizard versed in it could draw all the water from a man's body by desiccation, unleash blasts of biting and tearing sand or boiling heat, enhance his warriors with many protective spells and buffing magics, or, of course, raise and control the dead. More than any other, the Lore of Nehekhara has incredible powers to be gained over the dead, with great wizards being able to raise thousands upon thousands of undead warriors on their own. There is a vast amount of power to be discovered in this lore, especially around the dead or in the desert.

Purchasing this option grants you a fair amount of knowledge and training in this magic, enough that you could competently cast many low-level spells and even some of middling power, as well as granting a wide range of knowledge on Nehekharan legend and rituals. Liches gain this option for free and gain much more out of it, having had decades of training under other wizards in the magic.

My body is clad in golden armour, though it is in my colours, not the colour of my king, for I have none, purple and black accenting my armour. I don't have time to appreciate it, as two other things happen simultaneously. My mind is flooded with memories, remembering studying magic in the deserts of Nehekhara, years of studying in a long-dead great city, knowledge and power flooding my empty veins.

The second thing? Screaming, confused shouts, and rumbling as my tomb appears above me. The building we are under is crushed by the appearance of my great pyramid, slowly descending as I feel myself teleported into it.

The pyramid responds to my desire, flying into the air as it shadows the city below, but I am so tired. Laying in a sarcophagus, I feel my eyes droop.

Don't worry; your Tomb will be nice and safe while you nap. You just need some time to adjust to your new form, that's all~

Time? Of that, I have an endless supply. Drifting off, I feel my Pyramid phase out of existence for a time. We will return; if the Capes are smart, they'll spend every waking moment preparing for that day…

It might even delay me wiping out this pathetic game of cops and robbers for a time.

– Emily Piggot – Years Later –

She'd always known this day was coming. 

Even she'd heard of the Black Pyramid back when she was still an active agent- before Nilbog, before Ellisberg. The giant Pyramid, estimated to be around eight hundred meters tall and equally wide at the base, that had suddenly appeared above a Teeth pit fight, landing on the city and crushing countless people before it had just… flown into the air and vanished entirely.

It screamed of a new trigger, a victim of the Teeth gaining powers and lashing out, before vanishing somehow.. As it had failed to ever show up again, there were different theories being thrown around. That the cape had died, crushed by their own creation, causing it to vanish. That it hadn't been a cape at all, but aliens returning to Earth (because obviously, aliens built the pyramid). That the cape had gone into hiding due to the Teeth being out for blood. Butcher himself had escaped with his most recent power, explosive teleportation, but many had died, crushed by thousands of tons of stone.

She had her own theory. The cape would show up one day and make her job infinitely harder because good things didn't happen in the Bay. The PRT had labelled the Cape 'Pharaoh', made a file on what little was known of him and the Black Pyramid, and filed it away to be forgotten. The name had even been taken by a villain in Egypt, who later died. The incident was so long ago that three different capes had used the same name since.

Looking out of her window, she glared at the massive structure hovering over her city. Nothing stayed forgotten forever, and now it was her problem, as the Black Pyramid simply hovered high above Brockton Bay.

Pharaoh was back well over a decade after his disappearance, and now he was her problem. Her phone started ringing, making her stare at it balefully for a moment. She knew it would be her superiors demanding answers, answers that she didn't have.

Time to get to work.

– King Darius –

Waking, I rise from my sarcophagus, feeling rejuvenated as I stand. My mind provides me with the answer of how long I've been asleep, but after a moment, I mentally shrug. A decade is nothing for a tomb king.

My lifespan will be measured in eras, not years. 

A part of me understands that the city below won't be the same one that I left, that my new undead status has altered my mind, but I shake it off. I have a grand duty to perform; my mortality just held me back.

Taking stock of my surroundings, I mentally examine the tomb's location. The city looks the same, even a decade later, making me frown. Of course, the more things change, the more they stay the same. The only thing I can see that looks different is that Medhall got their hands on a bigger tower. 

It pales in comparison to my tomb, of course.

Some capes I don't recognise are flying near my tomb, hesitant to approach. The local heroes? Irrelevant, they will bend the knee, or they will die. My world has no need for their kind.

My squads await command, making me mentally pause at the realisation that I have squads to begin with. My mind flashes back to my 'past', my small army committing ritual suicide to join me in my slumber. Several squads of Tomb Guards, who stood guard over me while I slumbered, Skeleton Archers, and some Carrion birds. Hardly the army that will bring this world into order, but it will serve as a start.

– Shawn (Dauntless) –

The Brockton Bay Protectorate didn't have many fliers, aside from the Wards, and it was no real surprise that the Wards weren't being included in this.

The Pyramid floated high above the city, with giant stone obelisks hovering around it, and he tried not to think about what Watchdog had said about the damage that would be caused if it fell. It would essentially be a meteor strike, but that wasn't even the worst part.

Around the Pyramid, birds flew in erratic patterns, and he'd seen on Dragon's screens what had people so concerned. The birds were dead, a mixture of rotting corpses and skeletal birds all somehow still flying. 

They'd attacked Glory Girl when the reckless girl had flown a little too close, and while she wasn't harmed by them, it told them that they were aggressive. The fear was that it wasn't just birds, so they were all fearful of what they'd find within as one of Dragon's suits started to move.

Lady Photon, Shielder, Laserdream and Glory Girl were flying nearby, the heroic flyers of Brockton gathering near the enormous pyramid. The last time it had appeared, the death toll had been in the low four digits; they couldn't take any chances, and New Wave was bound by less red tape than the PRT, able to deploy their younger capes more easily.

"I'm starting my approach," Dragon stated quietly. She would go in first, given that she was controlling her suit remotely, with all of them watching the pyramid for any movement as she approached a large doorway near the base.

Gripping his weapon, he kept his guard up as Dragon approached the massive structure. 

– Theresa Richter (Dragon) –

The giant stone doors didn't respond to her knocks; it didn't hurt to be polite, after all. The pyramid remained silent, her reading picking up a form of energy she had no way of understanding.

Despite the strength of this power suit, she found it hard to force the doors open. The enormous doors could fit Fenja and Menja at their full height, which made her fear what they were designed for as she slowly pushed them open enough for her to enter.

Staring down the long and foreboding corridor, she sent several smaller drones forward to start mapping out the colossal structure she had entered. It was strange, but her avatar shuddered at how unwelcome she felt in these grand halls, looking very much like how she'd expect an ancient Pharaoh's home to appear, gold and ancient Egyptian architecture everywhere. 

"Hello? We mean you no harm. We just want to talk to you," Dragon tried, but she got no answer as she mentally sighed and started to move through the pyramid. Her drones showed her just how labyrinthine this pyramid was, seemingly endless corridors being mapped out as she did her scans.

Had the owner been trapped in their own pyramid for the past fourteen years? 

Her eyes widened as she felt one of her drones go offline. Mentally checking the recording, she never even saw what took it down. It was active one moment and gone the next. She moved towards its location but froze in confusion. Her drones had been mapping the pyramid out, but where the drone had found a passageway, she found only a wall.

Another drone went offline, but this one caught sight of something as it entered a much larger room. Something large, which dove at it from above. Her eyes widened at the last image of the giant vulture's claws rapidly approaching. In the background, she could see over a dozen more of the vultures watching.

Another drone lost; trapped in a corridor that was rapidly closing in on it, crushing it to scrap.

Moving back, she paused as she found the way she had come through now gone, the passageway replaced with thick walls of black stone. And yet, there was another passageway waiting for her. One that hadn't been there before.

Taking the message, she headed down the passageway and walked for what felt like an aeon. She didn't pass a single other passageway as she took the straight path to wherever it was leading her. Reaching a large set of black and gold double doors with intricate carvings reminiscent of, but clearly distinct from, Egyptian art, she didn't have to push them open; the doors opened by themselves.

When she entered the room, she immediately recognised it for what it was: a throne room. At the back of the room, a set of stairs led up to a great golden throne on which a single figure sat.

On either side of the long, deep purple carpet leading up to him, skeletal figures stood guard, armed with curved blades (which she quickly identified as a variety of khopesh) and large shields. The shields had intricate designs on the front, coloured in black and purple, matching the armour of the figure sitting on the throne as she cautiously approached.

The dead watched her, skeletal faces turning to track her as she approached the throne.

"Halt," Pharaoh demanded, making her freeze as she reached the bottom of the steps, her mind racing as she examined his body. He was clad in golden armour, but it didn't cover everything. His skin was charcoal-black, and her incredibly advanced sensors picked something else up. He wasn't breathing. "You stand before a King. Kneel."

He was as dead as his skeletons.

His voice was loud, booming throughout the throne room, and her hesitation was rewarded with the skeletons moving into a combat stance, bones rattling and swords clanging against their shields.

"There hasn't been a King in America since 1776," Dragon replied. "Are you Pharaoh? The owner of this Pyramid?"

"Pharaoh? A suitable title. I am the ruler of this Tomb that you are trespassing in. You will kneel, or you will be removed," Pharaoh demanded, and after a moment of consideration, she obeyed and had her giant suit fall to one knee. She wasn't prideful, and she needed information.

"I am Dragon, a member of the Guild. I'm here on behalf of the Protectorate, as the appearance of your tomb has caused some alarm," Dragon explained, keeping her tone passive. Was Pharaoh one of the capes who had his mind affected by his power? 

"I care not for the fears of a failed organisation, but this works well. It is good to do these things the proper way," Pharaoh said, stroking the chin of his golden mask. "I am King Darius, ruler of this tomb, and I have returned to end this world of 'capes'. Consider this my declaration of war: go back to your masters and tell them that they are to abandon Brockton Bay, for it is to be the seat of my empire," Darius demanded. "I will permit you to leave, but from here on, any who trespass in my tomb will be slain and added to my forces."

"Darius, I would suggest you think about this; there's no going back from that," Dragon warned, making him scoff.

"King Darius, and I have had years to think. This world is broken, overrun with crude villains and inefficient heroes. I am here to end the era of capes, and nothing will stop me from fulfilling my grand design," Darius declared. "I know why you do not fear me; I can sense what isn't inside your armour. An empty shell, controlled by a coward, so be it. Tar frim!"

As he spoke, her language programs recognising it as Gaelic, he raised his hand and sent a bolt of lightning towards her suit, blasting her back as she felt the lightning short some of her circuits. Her armour had some protection against lightning, but this strange lightning seemed to bypass them as her suit locked up. 

The skeletons surrounded her, hacking into her armour with their swords, unnaturally sharp and glowing with purple energy as they managed to damage her armour. She hadn't brought her strongest suit, not wanting to intimidate the cape, but it was still made to be very durable. It didn't last, and she cut off the connection and triggered the self-destruct as she sighed. 

She had hoped it wouldn't come to this, but she had no choice but to report back that the cape within was aggressive.

– King Darius –

Djaf's Incantation of Cursed Blades served me well, allowing my Tomb Guards to hack into the coward's armour. The explosion barely phased me, as the lost Tomb Guard can be quickly brought back into my service. 

Feats Achieved: Declare war on the PRT (200cp granted), Defeat Dragon's Lesser Suit (100cp granted)

Dragon, such a bold name for such a cowardly woman. 

[Screaming Skulls] - 100cp, 200cp remaining

Attached to the inside and outside of your tomb are hundreds of enchanted skulls. Imbued with the spirits of loyal servants, each skull can be commanded to ceaselessly speak or scream out certain words or phrases at volumes ranging from shouting to ear-rending in power. If you want your glories to be recited without end every day or simply wish for your besieging foes to hear the screams of dying men at all hours of the night, the Screaming Skulls can do it for you.

Hey, me again! Just letting you know that I tweaked your rolls, so you have a 50% chance to roll something related to the Tomb Kings until you have all the important parts. You're welcome!

Ah, so I can get my tomb to its true glory faster. You have my gratitude.

I wonder if the gathered heroes are enjoying the screams of the damned? Speaking of them, I smile as my Carrion flock starts to move. These worms need to be driven away from my tomb, and I plan to help with that.

This city is mine, the sooner they learn that, the better.

– Victoria Dallon (Glory Girl) –

Dragon's warning of Pharaoh's aggression made her roll her eyes. He was living in a giant ominous pyramid surrounded by undead birds. Yeah, no shit, he was aggressive. 

At least they'd never have to say, 'The villain's lair could be anywhere', as the animated skulls that had appeared all over the pyramid started to shriek, chained to the black pyramid as they rattled and screamed. Shielder backed away slightly, shivering, as she glared at the giant pyramid that was blocking the sun for the docks. 

"So, what do we do?" Vicky asked, turning to Dauntless, who was also watching the pyramid with caution. He was in charge here since he was the only PRT cape who could fly up here. She was willing to bet that Armsmaster was already working on making his bike fly after being left out of this.

He went to speak, barely audible over the shrieking before movement distracted them both. The giant slabs of black rock seemed to retract as a horde of giant undead vultures flew out of the holes, and began to lead the smaller undead birds to swarm towards them.

Well, she didn't need any other hint, diving towards the flock as she smashed into one of the unnaturally strong birds and knocked it away, smirking as their claws found no purchase against her shield.

They were tough, but they couldn't hurt her as the other heroes joined the fray. She flew around the swarm of vultures, punching and kicking as she easily handled the undead. Yeah, like the guy who made these was ever going to be a hero.

A blast of lightning distracted her, and she watched wide-eyed as it struck Crystal mid-flight; Aunt Sarah rushed to her and caught her before she could fall. Eric moved quickly as well, his training coming through as he formed a shield between his mother and the pyramid as she snapped her head toward the source.

Standing, almost proudly, around halfway to the top of the insanely large pyramid, a single humanoid figure watched them with an arm extended. She saw red, seeing how smug he seemed about having struck Crystal mid-flight, and dashed towards him as he turned the lightning towards her. 

It splashed against her shield, breaking it, but proving unable to stop her as she zoomed towards the villain, ready to end this nonsense. 

It was a testament to the size of the pyramid that she was still barely halfway to the top, by the time Pharaoh lowered his arm. She vaguely heard some calls for her to stop, but didn't listen as she charged him, assured of her invulnerability.

Foreign words filled the air, chanting from the villain she was about to turn to paste. As she reached him, her eyes widened at a new sensation: dryness. Her mouth felt so dry, and her lungs heaved as she felt something filling them, distracting her to the point where she crashed into the pyramid next to Pharaoh.

Panic filled her, and she clutched at her throat as she spat out a mouthful of burning hot sand, vomiting the coarse grains that now filled her lungs. All the while, Pharoah watched her, his golden mask staring down at her with a superior expression.

Then he kicked her, not hard, just enough to send her tumbling down the pyramid as she still coughed up mouthfuls of sand, her throat feeling so full. Her nose was blocked, sand pouring from it, and her vision darkened as she tumbled down the megastructure.

She felt someone catch her, as she struggled to maintain consciousness, and as her battle to stay awake failed, she watched Pharaoh just walk back into his pyramid, uncaring for their fate as the heroes fled in defeat.

– Amy Dallon (Panacea) –

Crystal was in bad shape; lightning burns covering her body, but Amy didn't even glance her way as she desperately worked to save Vicky's life. Vicky's lungs were full of sand, sand so hot it was burning her throat and lungs as Amy widened her sister's trachea, forcing her body to shift and pump the sand from her lungs.

The issue was clear as she watched her sister's unconscious body vomit out more and more sand. Vicky had already vomited more sand than could have ever fit inside her throat; Amy had been desperately working for hours. She was keeping Vicky alive, being stretched to her limits, but there was seemingly no end to it. 

She'd stabilised Crystal before turning her full attention to Vicky, even making adjustments to her body to get the sand to pour out of new holes. It wasn't enough; even giving Vicky a new set of lungs had just caused them to start filling with sand. 

And then, with no warning, it ceased. The sand poured out and didn't refill; Amy quickly fixed her adjustments as she desperately checked if Victoria was okay. She wasn't waking, and Amy felt a sense of pure dread. Brain damage. The lack of oxygen… No, nonononono.

Vicky was braindead.

– King Darius –

Driving back the fools, I scoff to myself as I take my Pyramid higher into the skies above the city, making assaulting my locations more difficult.

Feats Achieved: Cripple Glory Girl (150cp), Defeat Laserdream (100cp), Drive Panacea to Murderous Intent (200cp), Drive Back the Heroes (100cp). 750cp total.

[Ark: Nameless] - 50cp, 700cp remaining

Aggressive by nature, Nameless are always seeking out prey. A hairless, bipedal creature with a dog-like face and a tail. It has large claws and fangs, capable of doing considerable damage.

An ugly creature, but when I'm warring with the entire world, I will take every servant I can gain. Still, that's quite the amount of saved points, so I shall continue rolling.

[A Monument to Time Itself] - 400cp, 300cp remaining

You built things to last. A monument to death that itself dies may have a certain appeal to more philosophical sorts, but you wanted your monuments to last for eternity so that everyone would look upon them and know the glories that your mind had wrought. What objects or structures you create, by your own hand or by your direction, will last forever. The passage of time and the environment around it will not degrade it, damage it or destroy it. Even blows against it, attempts to demolish what you have made, will see their blades break long before the stone you laid down does. Your creations are imbued with supernatural durability; though they will not last forever or be protected against everything, they will be proof against mere mortals trying to defile your art.

I am barely a craftsman yet, but it is only fitting that my creations should last as long as I will. 

[Hellfire Chains] - 100cp, 200cp remaining

The fires of the damned are a powerful force, as those who have been burned by it can testify. But fire is often uncontrolled, wild, and untamed as a force. That is why it needs guidance, to be chained and directed. Sometimes literally, as this tempered metal chain will show. When those of a fiery or infernal nature hold this chain, they can channel the abilities of those natures through it to augment their strikes and the force that hits their enemies. 

The chains appear in my hands, but unfortunately, I am not infernal or fiery. I can command them but not gain their full use, so they go into my armoury for now.

[The Eternal Soldier] - 200cp, 0cp remaining

When you were buried alongside your liege, your armour and sword were left on you. It would be needed for the moment you wake up, as you would be required to immediately look to protect your King from any possible dangers. For that sake, those weapons and armour were enchanted in a similar way to your own body to prevent them from rusting and ageing to dust. Your gear is all the same way, sharing in your magic to ensure that it will never age or become damaged from the passing of time. Swords never rust or lose their edge, armour does not gain weaker bonds over time and even food will not spoil when held in your bags.

Again, my belongings should be as eternal as I am. It is only fitting.

Feat Achieved: Get a Kill Order (300cp granted)

Ha, the cowards fear what is coming, but how can you kill that which is already dead?

[Magical Staff] - 200cp, 100cp remaining

This golden staff with a carving of an inverted Triforce is filled with magical energy which gradually replenishes, ideal for supplementing your own power when you're running low. In addition, it can be used as a focus to enhance your own spellcasting and is exceptionally effective in doing so. If you would prefer, you may instead import a staff or wand to receive these characteristics.

The golden staff is far better suited for me, making me smile as I grasp it. Ha, if I had this before, the aggressive blonde would have been killed, not merely crippled. They will learn to fear the might of Nehekhara!

[Talking Rabbit] - 50cp, 50cp remaining

You can, at will, summon a talking rabbit. It will record the next short sentence you say and will teleport to the person you want that message sent to, be they somewhere on the same planet as you or on another world. The rabbit in question will repeat the sentence to the receiver until they acknowledge it or 24 hours have passed, after which the rabbit will disappear in a puff of smoke. You can summon as many rabbits as you want. If you lose contact with the rabbit before recording a message with the intent to send it to someone, it will be de-summoned.

The small rabbit appears at my feet, awaiting my message as I stroke my chin for a moment. Hm, yes. That will do.

Speaking my message, I smile to myself as it vanishes, off to deliver my declaration. 

Feat Achieved: Attract the Teeth's Attention (200cp gained). 250cp total.

It is good to know the Butcher is still around.

[Stop Time] - 800cp, 550cp needed 

Do you want to move without limits?​ Using a slight sum of your magical energy, you can bring time to a complete halt around you. Anything that isn't touching you is frozen in time. Initially, you can maintain this state for about a minute at a time before having to 'renew' it with another chunk of energy, but you can eventually maintain it for a few minutes longer after some practice.

And even time itself shall bend to my whims, as it should be. 


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