Shadowbinder Campaign

Character Sheet: Dahm



Dahm

Class: Warlock (Level 5)

Race: Elf

Age: 125

Background: Sage

Alignment: Neutral Evil (Selfish and motivated by personal gain)

Physical Description

Height: 5’10"

Weight: 140 lbs

Eyes: Green

Skin: Pale

Hair: Black

Abilities

Strength: 8 (-1)

Dexterity: 14 (+2)

Constitution: 12 (+1)

Intelligence: 16 (+3)

Wisdom: 14 (+2)

Charisma: 18 (+4)

Proficiency Bonus

+3 (for a Level 5 character)

Saving Throws

Strength: -1

Dexterity: +5 (Proficient)

Constitution: +1

Intelligence: +6 (Proficient)

Wisdom: +2

Charisma: +7 (Proficient)

Skills

Arcana: +6 (Proficient)

History: +6 (Proficient)

Investigation: +6 (Proficient)

Deception: +7 (Proficient)

Maximum Hit Points

33 HP

Passive Wisdom (Perception)

12

Armor Class (AC)

12 (10 + Dexterity modifier + Light Armor)

Initiative

+2 (Dexterity modifier)

Speed

30 feet

Attack Bonuses

Eldritch Blast: +7 to hit (Charisma modifier + Proficiency bonus), 1d10+4 force damage

Dagger: +5 to hit (Dexterity modifier + Proficiency bonus), 1d4+2 piercing damage

Special Abilities

Pact Magic: Spellcasting ability based on Charisma, with access to Warlock spells.

Eldritch Invocations: Special abilities granted by the Warlock’s pact, such as Agonizing Blast (add Charisma modifier to Eldritch Blast damage) and Devil’s Sight (see in magical and non-magical darkness up to 120 feet).

Spellcasting

Spellcasting Class: Warlock

Spellcasting Ability: Charisma

Spell Save DC: 15 (8 + Proficiency bonus + Charisma modifier)

Spell Attack Bonus: +7 (Proficiency bonus + Charisma modifier)

Cantrips (Known: 3)

Eldritch Blast

Mage Hand

Minor Illusion

Spells (Known: 6, Spell Slots: 2, Slot Level: 3)

1st Level: Armor of Agathys, Hex

2nd Level: Misty Step, Hold Person

3rd Level: Counterspell, Fly

Starting Equipment

Weapons: Eldritch Blast, Dagger

Armor: Light Armor (e.g., Leather Armor)

Scholar’s Pack: Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.

Sage Background Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp.

Other Proficiencies & Languages

Proficiencies: Light Armor, Simple Weapons

Languages: Common, Elvish, Draconic

Personality Traits

Greedy: Always looking for the next big score, Dahm is willing to betray allies if the price is right.

Manipulative: Uses charm and deception to get what they want, often playing others against each other.

Cunning: Highly intelligent and strategic, always planning several steps ahead.

Ideals

Power: Knowledge is the path to power and domination. (Evil)

Greed: I will do whatever it takes to become wealthy and powerful. (Evil)

Bonds

Knowledge: I sold my soul for knowledge and power. I hope to do great deeds and win it back.

Artifact: I am searching for an ancient artifact that will grant me ultimate power.

Flaws

Paranoia: I am convinced that others are always plotting against me.

Betrayal: I will betray anyone if it means I can gain more power or wealth.

Backstory

Dahm was once a respected sage, delving into ancient knowledge and arcane secrets. However, a thirst for power and wealth led them down a darker path. They made a pact with a powerful entity, trading their soul for magical abilities. Now, Dahm roams the land, seeking out treasures and opportunities to increase their power and wealth, caring little for the consequences of their actions.

Goals

Primary Goal: Accumulate as much wealth and power as possible.

Secondary Goal: Uncover ancient artifacts and secrets that can further enhance their abilities.


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