B1 | Glossary
System:
Legendary Feats grant bonus perks to those who earn them and announce the feat to every System User.
People only get one racial skill per advancement, starting with one racial skill at Tier 1.
People can only have five passive and five active Class skills slotted at a time.
People can only have ten general skills slotted at a time.
Levels 1-100 are Tier 1
Levels 101-250 are Tier 2
Levels 251-500 are Tier 3
Levels 501-1000 are Tier 4
Levels 1001-2500 are Tier 5
Above level 2500 are Ascendants
Class skills are received at every five levels for Tier 1.
General skills are earned from doing what the skill entails and being given it by the System when you’re determined to have earned them.
The different Classes of Species are:
Class E: +5 stats per level – EX: Unintelligent weak monsters such as skeletons.
Class D: +6 stats per level – EX: Unintelligent and basic intelligent monsters such as goblins.
Class C: +7 stats per level – EX: Creatures such as hobgoblins and orcs that have intelligence but not as much as Class B creatures.
Class B: +8 stats per level – EX: Human, Dwarves, Elves, etc.
Class A: +9 stats per level – EX: Vampires, Werewolves, Kitsune, and other variant creatures.
Class S: +10 stats per level – EX: Quantum Reapers, other types of reapers, dragons, etc.
The different Rarities of Classes are:
Common: +4 stats per level
Uncommon: +5 stats per level
Rare: +6 stats per level
Epic: +7 stats per level
Legendary: +8 stats per level
Mythic: +10 stats per level
Element Affinity Classes:
Take note! This IS NOT A SPLIT! And people can have more than one affinity!
A Class E Affinity in an element allows the user to occasionally sense and maybe even see a small amount of that element or powerful effects of that element but not use it.
50% out of every last person in existence have at least a Class E Affinity. Meaning only 50% of existence have an affinity at all.
A Class D Affinity in an element allows the user to see and sometimes interact with a small amount of that element, but not enough to get a magic class.
20% out of every last person in existence have at least a Class D Affinity.
A Class C Affinity in an element allows the user to directly manipulate the element in the form of mana or whatever energy that element uses in their body to a limited degree. They can get magic classes.
10% out of every last person in existence have at least a Class C Affinity.
A Class B Affinity in an element allows the user to directly manipulate the mana or energy of their element in the air. They can get higher rarity magic Classes.
0.1% out of every last person in existence have at least a Class B Affinity.
A Class A Affinity in an element allows the user to directly manipulate the mana or energy of their element and clearly see it no matter how weak the energy or mana is. They can get higher rarity magic classes and have a higher level of control over the element.
0.0001% out of every last person in existence have at least a Class A Affinity.
A Class S Affinity in an element is a perfect affinity and is only possible in those born of that element, where the element itself permeates throughout their body itself.
Special circumstances must occur for someone to have a Class S Affinity if they are not a Class S species, who has one by default. Furthermore, they can only have a single Class S Affinity as they cannot have more than one element naturally flowing through their veins.
These are not separately counted!!!
50% out of all 100% of people in the world. Then 20% out of all 100% of people in the world. And so on.