Necron: The Legend Of Rezar DeathWind

Chapter 68: Blueprints And Quests



When it comes to a settlement, the first thing of importance should be shelter, they needed to have a roof over their heads before they could have tackled anything else, but regardless Rezar knew he had to plan proper allocation of the buildings so that it wouldn't cause issues in the future. While the system can help build the shelters, it wouldn't help in moving them, something about balance, so a demolition is what would free a space from land.

So this was why Rezar and Priest were looking at a virtual depiction of the land that was now their settlement, it stretched all the way to the beach and back to the forest itself across the plain, it had tiles to serve as a representation. Each tile was about a fifty by fifty square, and a single column had 341 squares, and a roll had 177 squares. By rounding up that figure using multiplication, the entire length of their territory was 17,050 meters, which in distance was 17.05 kilometer or 10.59 miles' worth of land. That was a lot, like a whole lot and it would take someone a significant amount of time to walk from the beach all the way to the forest.

Rezar reckoned that his earlier calculation was wrong, guess his eyes weren't as accurate as he thought it was, and he was underestimating the size of the territory he had claimed. In width, it meant the territory was 8,850 meters wide, and in distance that was 8.85 kilometers. Giving the entire territory a total size of 25,90 kilometers, Rezar wasn't so sure how that translated into square kilometers. But never the less it meant he had enough land to play with.

The plateau they were on alone was about 4 kilometers long and a good seven kilometers wide. Call him delusional, but all Rezar could imagine this large swath of land being, was a castle, one shrouded in fog and darkness as the world quaked in fear of its majesty. This part of the cove he was claiming for himself, but he would get to that. He and Priest decided to make simple allocations first, extravagant and exquisite planning can wait seeing as there just wasn't much of them here, so they'll just make do and take care of their immediate needs., with that said Rezar turned to the system shop, going after blue prints, but all it could offer was simple options due to the fact that they were just a settlement.

CONSTRUCTION UNITS:

• Housing Unit: Basic Log Cabin (20 silver)/Leader's Cabin (50 silver)

• Defensive Unit: Wooden Stake Wall (10 silver), Wooden Scout Tower (30 silver)

• Commercial Units: N/A (Upgrade settlement to village)

• System Controlled Unit: Basic Citizen Recruitment Hall (2 gold)

Everything here was pretty much expected, but what caught his attention the most was the citizen recruitment hall, and then he remembered something, with priest even helping him confirm it. Spires were connected to each other like some elaborate social media account. There are hundreds of people always on the lookout for something new, or wanting to start afresh in a new town or serving a new lord, Rezar could place a certain amount of coins in that hall every day, and it would recruit people from all over Elysium to join his settlement.

A higher leveled hall would even be able to recruit players, and in all honesty they were some of the best resource in Elysium given their undying nature. There were no units to handle the growth of food, so probably they had to wait till the settlement upgraded to a village before they began to worry about food. But everything was a slow and steady crawl at this point, so he focused on what was right in front of him.

He bought ten blueprints for the units of the basic log cabin, he got the leader's cabin for himself, and then got the blueprints for the wooden wall, the scout tower, and the basic citizen recruitment hall. To build any of these buildings a single blueprint was required, if you needed more, you also had to purchase more blueprints, and then pay the cost for the system to build it. To Rezar the system was just eating his money, but he knew that wasn't the case.

Apart from the system controlled buildings, every other blueprint or resource sold, was placed into the system through the town spire for sale. Which is to say should he get a capable civil engineer or architect, they would be able to make blueprints of their own and place into the system for sale, automatically earning the settlement money.

Never the less, he wanted to be done and level up, if not upgrade the settlement up and as soon as possible. There were no units for storage, and the only other categories the shop has, was for perishable food and tools. Weapons weren't even on sale, so levels are needed. The only problem lay in the fact that Rezar had no idea how to level up a territory, at least… until now.

[Your undead have harvested 100 units of wood for the first time! You have received settlement 5% exp progression.]

[Your cavern moles have mined 100 units of ore for the first time! You have received 5% settlement exp progression]

[Your cavern moles have mined 100 units of both stone and magic for the first time! You have received

15% settlement exp progression]

[Your undead have harvested 100 units of food for the first time! You have received 5% settlement exp progression]

[Your undead has defeated a pack of forest wolves, there are no losses. You have received 200 battle exp, 100 normal exp, and 10% settlement exp progression]

Rezar blinked his eyes and smiled, seems the right way to level up a territory, was to actually try and make it better. The answer was right in his face and he didn't notice, but of course it seems a little bit more detailed than that as various amounts of activities are what leveled the settlement up. And the exp gained was measured in percentage rather than numbers, Rezar didn't know if that made it easier or harder, but as long as they grew he didn't mind.

QUEST ALERT!

[Gather 500 units of each resources within 1 week/ Reward: 300% exp progression]

[Erect 5 buildings within the span of 1 week/ Reward: 50% exp progression, the blueprints for basic town hall]

[Upgrade your settlement to a village within a time span of 3 months/ Rewards: 300% exp progression, the blueprint for basic barracks, the spire skill [Blessed Harvest], 100 gold Elys]

Rezar smiled, this didn't look so bad, at least now he had something to work towards rather than bumbling about with just half an idea about what he was supposed to do. This really was the beginning of something great.


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