Chapter 79: Mythical Archmage
"The power of myth" was once enriched in the ancestors of all intelligent creatures, including human beings, so that the ancestors of all beings have the power to move mountains and fill the sea, so that they can survive the ancient times when the flood beasts are rampant, and transform the nature with the power of myth. In order to make the environment more suitable for people to survive and multiply, create a living space for future generations to live and work in.
The great ancestors of the world of Valais are still active in epics and myths. The idols worshipped by the descendants as half-human and half-god idols. The descendants of future generations cannot make the same great achievements and inevitably doubt the authenticity of their ancestors’ performance. I think it is just an exaggerated "myth", which is equivalent to superstition and even lies. In fact, this is because future generations have lost the power of the myths owned by their ancestors, starting from the fragile and small self, it is impossible to imagine How powerful this power is.
Without the wisdom and sweat of these great ancestors, the surviving humans in the world of Vales have already been extinct in the long ice age and the floods that followed. In fact, there are innumerable species of wisdom that have disappeared in the long river of history. Some of these races were far more powerful and prosperous than human civilization at their peak. However, when these races gradually degenerate, generations are not as good as generations. They only care for pleasure and lose the will to pioneer. The mythical power in the bloodline has gradually become thinner, and this once great race is not far from extinction.
To be precise, all the intelligent creatures existing in the world contain the power of myth, which is the legacy of their great ancestors. It is a pity that the mythical power in most organisms is too thin, like dormant volcanoes, dormant and useless. Only the creatures that activate the sleeping mythical powers, such as Soul Stealer and Shrek, are truly "mythical creatures"-unfortunately such special cases are very few, and it is difficult to find one in 100,000 people. Fortunately, the power of mythology does not only depend on lineage inheritance. Ordinary people can also arouse the mythical power of sleep in the body if they have the chance to obtain the mythical professional inheritance.
Joan belongs to the latter situation. After completing the "first-order myth trial", he obtained the unique inheritance of the mythical creature "Mythic Archmage" from the treasure trove of knowledge of "tears of gods", the mythical power in the body Activate accordingly.
Joan's current mythological class is only level 1, and the mythical power in the body is still very weak. He can only use the mythical power up to 5 times a day. In the future, for every upgrade of a mythic class, there will be an additional 2 times of use of the power of mythology every day.
"The power of myth" is the most primitive, pure and very dangerous energy of the multiverse. It is not easy to use this energy. Different myth careers give different directions of use. Since Joan has embarked on the "Mythical Master" Of course, it is of course necessary to closely combine this energy with arcane magic.
The first path (professional) ability of the mythological archmage "Wild Arcane" answers such a question: What is the power of mythology to the mage?
The answer is simple and powerful. With the help of "Wild Arcane", the mythical mage can spend 1 power of myth to cast any known spells without consuming spell slots!
This means that the power of myth can be converted into a spell slot at any time, there is no limit on the spell slot level, and there is no need to prepare the corresponding spell before casting. Qiao An has seen the introduction of "Wild Arcane", and with a doubtful mood, inspired a mythical power, trying to use this energy to replace the 1st spell position to cast "Electric Claw". The blue-and-white electric snake sizzling from his fingertips made him ecstatic. As a small 1st-level wizard, Joan’s greatest pain is that there are too few spell slots, and he can only release two 1 ring spells per day. After the advanced "Mythical Master", this dilemma has changed greatly. The power of myth 5 times a day is equivalent to 5 more spell levels of any level, plus 10 energy levels stored in "Tear of God". Turned into "the power of myth", Joan's current spell endurance is simply so abnormal that it can be called a "humanoid turret"!
The second-level mythological mage gives Joan the second ability "energy replacement", indicating the second use of "mythical power": whenever he replaces the spell position with "mythical power", it is used to cast 1 acid , Cold, electricity, or flame spells, you can switch the spell attribute to any of the above four energy types.
"Energy substitution", to put it bluntly, is to use the power of myth to arbitrarily change the attributes of the magic of the four elements. Among the spells Joan currently masters, only two spells have elemental energy characteristics. One is the 0-ring "frozen ray", which has ice properties, and the other is the 1 ring "electric claw", which has electrical properties. Using "energy substitution", Joan can modify the above spells. For example, if he meets a monster that is immune to cold and lightning, he can spend 1 mythical power to convert "frozen rays" into "flame rays" or "electric claws." Converted to "strong acid claws", thereby breaking through the opponent's elemental resistance, and even being able to adjust the spell attribute according to the target's elemental weakness, causing double damage to it.
The last professional ability of the mythical mage is "mythical spellcasting", to be precise, a method of improving spells. Using this method, the mythical mage can try to improve the spells he has mastered into a "mythical" version, and must spend "mythical power" instead of the spell position to cast. Mythical spells are more powerful than their normal versions, but follow the same casting rules and use the same casting materials.
Of course, studying mythical spells inevitably takes a lot of time and money, and not all spells can develop powerful and practical versions of myths. The success of the mythical magic research project depends mainly on the mage's own intelligence and financial resources. In addition, there is a certain amount of luck. After all, "inspiration" does not make sense.
...
Qiao An carefully checked the newly acquired mythical ability, maintained meditation and performed the 0 ring "endoscopy", examined his current overall situation, and a piece of glowing words appeared in his consciousness space.
...
Current status: Health
Level: Mage 1 Mythical Archmage 1
Spell Position: 0 ring-infinity; 1 ring-2 (intellect reward +1);
Taoist ability (Mythic Archmage): Mythic power 5 days, wild arcane, mythical spellcasting, energy replacement;
Attributes: Strength 10, Dexterity 12, Constitution 9, Intelligence 17 (Tear of God+4), Wisdom 14, Charisma 16
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