Chapter 243 Decoration Game
Once the floor is decided, all that remains is the walls and ceiling.
The first premise is that the concept of closing theaters is still necessary.
Not only can the speakers be placed in the room, but the light and darkness in this area can also be controlled to approximate the lights-out and stereo effects during actual theater screenings, achieving a good audio-visual experience.
She opened the "APP Connection" section and found a frequently played decoration management mini-game. After opening it, she found that there were many redeemable objects in the decoration section, and the types were comprehensive.
From floor tiles, wallpapers to windows - even ones with their own window views - and all kinds of furniture, they are all available.
Needless to say, basic things like tables, chairs, beds, etc. are also prepared in the bathroom, such as sinks, bathtubs, and toilets. The decorative ornaments in the home are even more abundant.
Because this APP was originally a small hotel management game, with many different room types available for decoration, naturally several interior decoration sets of different styles were developed.
Each set is a complete replacement of the floor, walls and interior furniture and decoration, presented in Goldfinger, with a wide range of options to choose from.
Moreover, precisely because the main body is a hotel management game, the redeemable resources are not just the decoration of the house.
Does the hotel have a common room? There must be some facilities such as vending machines, massage tables, and chess and card tables.
Does the hotel have public bathrooms? Various hot spring bathing pools, wooden or stone fences, as well as bath foams with various fragrances and effects are also available.
Does the hotel have to have a restaurant? Whether it's hot dishes, cold soups or bread snacks, you can redeem everything here, including the counter where the products are placed.
When playing the game, optional decorative content specific to each room type will only appear after entering that room type.
In other words, when you enter a restaurant in the game, you can only choose different decorations in the restaurant, and the decorations in the guest rooms will not appear in the optional list.
In the APP connection section, different redeemable resources are also separated according to room type, which is a lot more convenient for her.
In addition, the game also introduces a cinema, beauty room and back garden, adding many redeemable options.
The beauty room was originally a place for hair styling, facial masks and treatments. She curiously looked through the redemption list and found that hair styles could also be redeemed, but in the form of wigs.
There are also facial masks, but she remembers that in the original game, there were some "supernatural element" masks.
Although a long time had passed, she still vaguely remembered that there seemed to be a facial mask with magic circles floating in the air. The game development team had made some facial masks with animated effects.
She also rummaged around and found only a mask with a magic circle pattern on it. She didn't know if it was the one in her memory.
Let’s look at the back garden. In addition to the flower seeds that can be planted, the basic content is the outdoor decoration content, such as fences, benches, swings, fountains, statues, etc.
In addition, she remembered that the back garden could change the landscape, such as the color of the lawn - in fact, the essence was to change the type of grass sown on the lawn - and even add waterfalls and pools.
She rummaged down and found that the redeemable part about the overall landscape had also been appropriately changed.
For example, the large waterfalls and entire pools in the game are transformed into rockeries and independent pools with small waterfalls in the redemption list.
For her, this is of little use. She can directly customize various scenery.
Let’s look at the movie theater set in the game. There are various styles of curtains to choose from, as well as rows of seats, popcorn machines, magazine racks and other furnishings.
Although she also wants to build a cinema, the one in the game is not very practical.
She rummaged through the movie theater set and found a set of dark red wallpaper. She exchanged it and put it in the space to see the effect.
In the game, when selecting wallpaper, it appears as a vertical rectangle, allowing you to see the color pattern clearly.
The effect applied after selection is not applied flatly one by one, but directly applied to the walls of the entire room.
Now that she had redeemed it from Gold Finger, it was also a piece of vertical rectangular wallpaper - she took it out and touched it, and found that it was indeed wallpaper, not a hard board similar to a wall.
In fact, there are "walls" in the game, which can be placed in the guest room to separate several rooms, but these walls have no designs, only a few colors, and no patterns.
Moreover, the wall is not simply a flat surface made of bricks, but has a constricted design at the top, as if a small eave is built.
In this way, the wall can only be placed horizontally and cannot be stacked vertically. For her, it is too restrictive.
So, I finally decided to use wallpaper.
The gold finger has dimensions. The size of this piece of wallpaper is 3 meters high and 1.5 meters wide.
It is worth mentioning that there is no such size label in the game itself. The size of each piece of furniture in the game is measured by how many squares it occupies in the grid.
She estimated that Goldfinger may have retrieved the data from the game background, directly referenced reality, and enlarged it to a size more suitable for human use.
——Or is it actually a size suitable for her own use? This is her golden finger, and its functions are generated based on her preferences. Maybe the size is also customized based on her body shape?
She immediately asked the system casually, and sure enough, she got a positive answer.
She couldn't help but give a thumbs up, you guys are so awesome with your golden fingers!
Except for the wallpaper, although she didn't need it, she curiously changed a floor tile and came out. After touching it, she found that the floor tile was indeed a floor tile. It was a thick stone or wood, not as thin as the wallpaper.
But it didn't matter whether it was thick or thin. Even if the wallpaper was just a piece of paper, she could stand it up directly.
As long as you give a command to fix this piece of wallpaper, it will automatically generate an area close to the wallpaper. The time flow rate in the area is 0. This is much stronger than the actual wall.
Floor tiles in the game require players to lay them manually one by one, so the floor of a room can be paved with many types of flooring, but the wallpaper must be a complete set.
Now, basically everything is ready, all that's left is the ceiling.
The ceiling... doesn't exist in this mobile game.
Entering each room, the perspective presented to the player is from the upper corner. There is only one floor and two angled walls, and the ceiling above has no design.
From a gaming perspective, this is a matter of course. If you build a ceiling above it, the room will be blocked, which will greatly affect the gaming experience.
But in reality, it's completely different.