I Really Didn’t Mean To Be The Saviour Of The World

Chapter 629 - 398: My Greatness (5200 words, seeking monthly votes)_3



Chapter 629: Chapter 398: My Greatness (5200 words, seeking monthly votes)_3

When translating an article from one language to another, it’s not only the surface meaning that changes, the logical core inevitably gets lost to some extent in the process.

By looking only at the translated text, what you absorb will definitely be somewhat one-sided.

Regardless of whether it’s Chinese to English or English to Chinese, it’s the same.

Harrison Clark aims to win the war a thousand years later, so he must pursue perfection, starting from now and exploring the perfect logical approach that matches the human brain structure – combining speed and slowness, with no distinction between Chinese and Western culture.

He wants to have square and phonetic text running side by side in the minds of future generations, seamlessly switching at any time and place.

And then, as the future generations’ knowledge continues to expand and reaches a certain level, they can choose their own focus accordingly.

If some future generations plan to work in purely technical fields, then Chinese should be the main language.

For those who plan to engage in the purest theoretical research, their thinking mode should gradually lean towards English.

This is a relative focus that will vary in practice due to individual differences.

In the end, there will inevitably be a small number of people who, through different paths, achieve proficiency in both languages, acquire a wide and deep knowledge of all core subjects, and become great scholars leading the era.

As for how Harrison Clark can achieve this seemingly far-fetched idea?

It’s not difficult at all.

He had already planned and prepared for it, and in fact, he had already done it.

That’s what the Compound Eye Crisis game was about.

Using virtual reality technology to overlay a second world on top of the real world.

In the previous timeline, Compound Eye Crisis, a game that took eighteen years to develop, was released in 2038.

The world changed from then on.

People experienced the true next-generation “game” of all-encompassing virtual reality a hundred years ahead of schedule.

In this virtual environment, people are unstoppable, enjoying the satisfaction and pleasure that virtual reality entertainment brings, and laying the foundation for basic knowledge in the process.

People from all over the world were connected by this game-like software, and many cultural barriers that existed due to misunderstandings were eliminated.

Even more terrifying, Harrison Clark doesn’t act like a capitalist at all.

His original intention of creating the game wasn’t for profit, so he runs it in many unconventional ways.

To prevent any impact on the real world’s productivity, he strictly limits the average time spent online.

You want to increase your online time?

That’s fine, just study, take exams, and increase your gaming time by passing tests.

If you can earn a doctorate in the game, you can play for eight hours a day.

Of course, doctorates have their own challenges, and the gaming tasks for doctorate holders require real-life achievements.

That’s how ruthless and domineering it is.

The final interpretation rights belong to the company.

If someone else made the game like this, it would have died long ago.

But Harrison Clark happens to hold a technological advantage that others cannot match.

Furthermore, governments around the world have tasted the talent dividends generated by Compound Eye Crisis’s bizarre operating mode. Instead of stabbing Harrison Clark, they “consorted with the tiger” and became Summit Games’ wings and protectors.

When the holographic helmet developed jointly by Summit Research Institute and Summit Games was introduced and became widely available at low cost, humanity’s holographic era officially arrived. The influence of Compound Eye Crisis continued to grow, eventually igniting a two-hundred-year cultural integration movement.

Using the second world to overlay the first world, allowing cultural integration in the second world can effectively resolve contradictions.

In the previous timeline, Harrison had embedded a unified translation feature in the game to facilitate communication between different language users.

This time, he has a new main idea.

Weaken the translation feature and intentionally misalign the languages of different users when they interact in the game.

For example, Chinese users want to use a certain feature, but when they open it, they find that the interface is completely in English. The game does not allow translation and they can only use the built-in dictionary to search for each word.

The rewards for such features are particularly generous, and missing out on them would be regrettable for a lifetime.

Even more sickening, there are no written words at all, just pure audio, forcing you to practice listening and reading.

Of course, he won’t make the game promotion phase this miserable, but once he has a stable foothold, Clark is ready to start all kinds of fancy suicide operations, as no one can do anything about it anyway.

He doesn’t expect instant success.

Assuming that this time he increases his investment and Compound Eye Crisis can start public testing in 2035, he will use the next fifty years to sweep through two generations and eventually see results.

Once resolved, Harrison Clark calls Julia Lambert over.

“How’s the preparation for Starlight Studio and the gaming company going?”

Julia Lambert: “Everything’s going smoothly. Starlight Studio should be registered and established within two months at the latest. Summit Games will take about five months.”

Harrison Clark waves his hand, “Increase the intensity of raising funds! Expedite the preparation of the Across the Starry Sky movie production team, negotiate loans with banks, increase the investment in Summit Games. Within three months, the company must be up and running. I have a list here, follow it.”

Harrison handed Julia a long list.

It contains all the well-known figures who made significant contributions to the development of the Compound Eye Crisis game in the previous timeline, such as Richey Clark, Angela Hart, Norris, and others.

In their previous life, these people harbored a love-hate relationship with Mr. Clark and were tortured for three years and then another three by the 18-year super-long development cycle.

The project was always in the testing phase, testing and testing again.

These dream-chasing youths endured and waited, unable to bear the wait any longer, they came and went, left and returned.

Legend has it they made multiple attempts to “enter the palace.”

Even more tragic, their names were all memorized by Harrison Clark when he read historical materials.

Just as Julia was about to leave, Harrison stopped her again and pointed out a few names, “These few should have longer contracts, higher salaries, and bonuses.”

Julia was puzzled, “Considering their resumes, they don’t seem that impressive, right?”

Harrison Clark smiled, “Just trust my judgment.”

Julia understood immediately, apparently, these people were future big shots in the gaming industry, and Harrison planned to harvest them early.

“Alright, should I sign them for eighteen years?”

Harrison shook his head, “The number eighteen is unlucky, let’s go with twenty years. Oh, and by the way, find the best psychological therapy institutions and sign a long-term contract with them too.”

Julia could sense Harrison’s killing intent and left quickly, filled with sympathy for those people.

Mr. Clark grinned, how could I let your wait go in vain?

This time, Summit Games still needs to work harder, for our mission has become even heavier.

He looked down at his chest.

I am so great.

The red scarf on his chest became brighter.


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