Chapter 6 There are no NPCs in Tudou Village at all
Flynn previously completed [Achievement: First Summon], and the number of players the reward system can link to at the same time increased by 50.
In this way, Flynn can summon 55 people at the same time.
After the small-scale internal test of 5 people, Flynn was naturally ready to continue to fill up the system and conduct the internal test of 55 people, the upper limit of the system.
More players mean more labor, allowing Flynn to develop his village on a larger scale.
But when summoning so many players, you must be cautious.
Although the summoned players do not need food, drink and accommodation, Flynn also has to give the players something to do: if he summons a large number of players and directly orders them to rush out and fight in a chaotic manner, it will cause chaos in the village.
As a local lord, what Flynn needs is not chaos, but order under his control.
Flynn first walked out of the village and walked around the farmland near the village.
For safety reasons, almost no one dares to plant farmland that is too far away from the village. The farmland owned by the villagers in Tudou Village is basically just a small amount of land near the periphery of the village.
Fortunately, the land in this area is quite fertile, otherwise I might not even have enough food to feed myself.
Standing outside the village, Flynn looked at the dilapidated village.
Looking at the forests and hills further away, Flynn felt that Potato Village lacked something.
That's the sense of security.
To put it more directly: Tudou Village lacks a city wall.
It is normal for villages to have no city walls. Small border villages like Tudou Village are originally cannon fodder buffer zones.
At the very least, it needs to be a town or a pure military fortress to have a city wall.
To be fair, a poor village like Tudou Village would be very good if it had a wooden fence.
But now Flynn is the lord here, and there is a stone mountain not far from the village, so Flynn feels that he has the conditions to build a stone wall.
After all, Flynn now has the cheapest labor force in the world - as long as he plans well, the players will work for him and pay him.
Mining and polishing stone will be a long-term job.
Just like long-term daily tasks in online games, players can obtain in-game rewards, reputation, etc. by mining and polishing stones over a long period of time.
What Flynn was preparing for the second closed beta was naturally not just the task of repairing the city wall.
In order to enhance the combat effectiveness of players, and also to allow players to experience the fun of the game more, Flynn knew that he needed to solve weapons for players.
How to solve the weapons problem?
The amateur blacksmith in the village was naturally unreliable.
Initially, Flynn planned to spend his own money to go to the nearest town to order a batch of weapons.
But now, as the functions of the small wooden door system have increased, Flynn, who has a huge fortune of 5 grams of mithril powder, has changed his mind.
Because when the five previous players came back to hand in tasks, Flynn also received new system messages.
[Achievement: Completed the first mission] has been unlocked, and the small wooden door system has enabled the summoning NPC function.
This achievement allows Flynn to use small wooden doors to summon NPCs.
Instead of summoning players, summon NPCs!
The small wooden door system is a system for developing and producing online games. Naturally, this system also has the function of setting NPCs.
In modern online games, NPCs in the game are generally highly intelligent.
For example, the NPCs in Flynn's "Superman Chronicles" were highly intelligent - if you didn't know beforehand that they were NPCs, it could even be said that they were fake and real.
And now the small wooden door can also summon highly intelligent NPCs.
The system has preset many NPCs with different functions, such as blacksmiths, carpenters, instructors, cooking merchants, etc.
These NPCs can theoretically be used by Flynn.
As long as Flynn has enough mithril, he can summon NPCs and keep them running.
But high-level NPCs have not been unlocked yet.
Flynn can only hire low-level NPCs, whose functions are weak and simple.
The cheapest one is the pure passerby background NPC, which only requires the maintenance cost of 1 gram of mithril powder per week.
But this is a modern online game after all, and even the lowest level NPCs are quite intelligent.
This kind of pure passerby NPC will follow the set procedures, go shopping and chat during the day, go to the pub to sit in the pub at night, and then go home to sleep.
Players take the initiative to communicate with this pure passerby NPC, and the passerby NPC will respond accordingly, but this pure passerby NPC does not have any special abilities.
Flynn naturally won't waste money on pure passerby NPCs.
Flynn plans to summon a blacksmith.
The advanced blacksmith master Flynn cannot afford the maintenance fee, and the system cannot summon him at the moment.
Flynn's 5 grams of mithril powder is enough to sustain a blacksmith apprentice NPC's mithril powder maintenance fee for a week.
The maintenance fee is the computing power required by the system to summon NPCs, and the computing power consumes mithril powder.
The NPC maintenance fee can, in a sense, be regarded as the NPC's weekly salary.
The weekly salary is 5 grams, which is not expensive. After all, blacksmiths are technical talents!
Although the ability of the blacksmith apprentice is very limited and can only create the most basic weapons and armor, it is enough to cope with the current situation.
After spending 5 grams of mithril powder, with a burst of gentle white light, a young blacksmith holding a hammer and wearing a leather apron appeared in front of Flynn.
The blacksmith waved the hammer at Flynn, and then said respectfully: "Blacksmith apprentice Ironbo, I will serve you, my lord."
The work content of the blacksmith apprentice Ironbo has been basically set in the system.
Now Flynn only needs to revise it and explain it clearly before letting Ironbo get to work directly.
"Well, hello Ironbo, from today on you are the blacksmith of our Potato Village."
"Although in the small wooden door system, you are just an apprentice blacksmith, but in front of others, you are a senior blacksmith."
"Let's go, I'll take you to see your workplace."
With Ironbo, Flynn found the original blacksmith in the village.
He said he was a blacksmith, but in fact he just built a tent, which contained a small stove, anvil, a small amount of iron ore coal, etc.
Most of the time, this blacksmith makes a living by farming, but in his spare time, he helps the village to make extra money by blacksmithing.
Flynn spent a small amount of money to buy the blacksmith's blacksmith's awning.
Then Flynn said to Ironbo: "This is your workplace. First set up a tent here and hang a sign for the blacksmith shop. I will help you improve your housing conditions and forging equipment later."
If it were an ordinary blacksmith, I'm afraid he would protest on the spot - the working and living environment is too bad!
But fortunately, Ainbo is an NPC. In fact, in theory, he doesn't even need a place to sleep - just because of its high intelligence level, Ainbo will eat, sleep and rest.
As a true NPC, Ironbo would naturally not be picky about the conditions. He readily accepted Flynn's appointment and started working immediately - inspecting the furnace, anvil, iron ore, coal reserves, etc.
At the same time, Flynn also told others about the arrival of blacksmith Ironbo.
"Einbo is also a brave man. He was invited to Tudou Village to serve as the village's full-time blacksmith."
The villagers naturally welcomed the arrival of the new blacksmith and flattered him one after another: As expected of the lord, he brought a full-time blacksmith to Tudou Village as soon as he arrived. From now on, there is no need to worry about the quality of farm tools in Tudou Village.
Of course the villagers didn't know that Ainbo was an NPC.
In fact, there are no NPCs in Tudou Village at all, or in other words, everyone is an NPC.