Chapter 32:
Total conflict!
And there are also love development and landscape exhibitions, what the **** is pinching your face and changing clothes?
Qin Yi looked like an old man looking at his mobile phone.
At this time, he only had one feeling, and that was to shock my mother for a whole year.
Years of experience in the industry allowed him to combine all these elements in his mind based on what Chen Xu just said.
And then... hiss!
What kind of game would this be?
It simply subverted his years of experience in the industry.
"Ahem, you'll understand later. Okay, let's call Yang Xin, Zhuo Zhou, and Ruan Xue into the office. Let me tell you about the contents of "Aerdun's Circle"." Chen Xu looked at Qin Yi, who was about to 'crash', coughed lightly and said.
Among these individuals, Zhuo Zhou was introduced by Qin Yi. He used to work in a pig factory for numerical design.
Ruan Xue and Yang Xin applied on their own initiative. The former was responsible for the art content, while the latter was for the music.
The ability of the three people is placed in the country, and it can be regarded as the first-line level.
It's just that, because of the special position, the career development of several people has not been smooth.
As for Qin Yi, he is a rare all-round designer in the industry, and he has good attainments in all aspects.
In the office, in addition to Qin Yi and the other four, there are many people.
After all, it is impossible for a game to develop everything, and only a few of them are responsible for it. Even if there is outsourced work, there must be a quality supervision and inspection on their own side.
In the office, Chen Xu sat on the main seat, and after receiving the same Nebula Games employees, they all entered the conference room one after another.
Compared to the humble office environment at the beginning, Nebula Games is now on the right track.
"Everyone be quiet first, I believe everyone has received the news during this time."
"That's right, we're going to develop a brand new stand-alone game next."
The knuckles of the fingers tapped lightly on the wooden conference table, and the microphone amplified the sound.
As Chen Xu's words fell, the meeting room became silent.
His finger tapped on the touchscreen of the laptop next to him.
Behind the projector, a design proposal book that was already prepared appeared.
The title of this project is written on it - "Ayrdon Circle".
"This is our next new project, a game with a different gameplay and style than all previous games on the market."
"The game's world view, plot, level design, as well as the art and action design of monster buildings, I will talk about them one by one in a while, everyone will listen quietly first."
Everyone heard the words and listened carefully to Chen Xu's description of some key points and content of the game.
At the beginning, it was about the background world view and plot design of "Ayrden's Circle".
In the style of dark fantasy, gods and demigods, the decline of civilization and what is the circle of Eldon.
The grand background made everyone very excited to hear it, and even just thinking about it, they had already made up the shocking scene.
For example, General Smasher vs. Valkyrie, Scarlet Corruption infected Galid.
Mongot, the king of evil omens, who was originally an abandoned son, fought off many demigods by himself.
The golden law, the full moon in the starry sky, the scarlet corruption...
From the background of the game's world view, everyone was just as fascinated as Qin Yi before.
Just thinking about it is about to burst.
But then, the point that made everyone not understand came, and there were more and more.
What?
Such a huge world view should not be placed directly in front of the player, but should be like a puzzle for the player to interpret it by himself through various places in the game?
Main story?
It's almost like nothing, and a lot of important information is hidden in just a few words, as well as the description of the props?
Let the players summarize by themselves, the same as doing reading comprehension in the test language?
Moreover, there is also a piece of attribute design.
The so-called experience and gold coins in the game will be the same thing called runes.
The player's character has many attributes, and attribute points can be freely allocated for each upgrade.
Different weapons have different requirements for attributes. If the attributes are not enough, they can be used, but they cannot deal the damage that the weapon should have.
There are also no restrictions on occupations. As long as you add some suitable points, the mage can wear heavy armor with a big sword, and the warrior can also pray.
In addition to the corresponding backstab, shield, and hidden toughness.
And there are all kinds of different injuries, such as frostbite, bleeding, poison, scarlet corruption...
With different weapons with different combat skills, there is also a dual-wielding setting in the game. Some weapons cannot be used by players with insufficient attributes, but they can be used after dual-wielding.
Maximize the output of two-handed weapons, dual-wield weapons, or take a shield, which gives players the choice.
From these points of view, the combat system in the game should be very rich. Different weapons and different professions can allow players to have a very free combat experience.
But the key point is, what the **** is this value that is closely related to the combat experience?
"Mr. Chen, is your formula written backwards?"
After reading it over and over again, I heard that Chen Xu has already started explaining the art style in the game to Ruan Xue from the art team.
Finally sitting there, Qin Yi, who had watched it many times, couldn't help it, and said.
"Well... it's indeed a bit imprecise." Listening to Qin Yi's words, Chen Xu glanced at the numerical formula above and nodded lightly.
Hearing this, Qin Yi, who sat down, breathed a sigh of relief, and he just said.
But in the next second, Chen Xu's words directly caused him to fall into the mode of doubting his life.
"This belongs to the damage formula in the early stage. In the later stage, it must be improved in a step-by-step manner, but this is not a big problem. We will debug it slowly at that time." Chen Xu smiled, and then typed after the above formula. a blank ellipsis.
Early damage formula?
Qin Yi opened his mouth and looked at the damage formula for players who didn't move.
He looked at the blank ellipses behind the formula for damage to the player character caused by the monsters that belonged to them.
He fell into deep thought.
Maybe he was overthinking it?
After all, although this attribute bonus is very small, didn't President Chen mention a point about the combat system before?
Weapons will have damage compensation, from the lowest to the highest S, different levels of compensation and attributes will bring about an increase in damage.
People just need a reason to convince themselves.
Thinking of this, Qin Yi suddenly became enlightened.
In this case, if you think about it carefully, it doesn't seem to be a big problem.
Besides, the value can be changed at any time.
How could it be as he thought?
If that's the case, wouldn't the player be mowed like grass?
Not to mention the BOSS, just a few knives can take away any mobs like cats and dogs.
How could President Chen, who was able to make "Battlefield", not think of this, and then get the values wrong?
Qin Yi realized that.
Chapter 58 Thank you Mr. Chen, the blood pressure is already high
There is no in-depth talk about the various aspects of the "Ayrdon Circle" system.
However, there are still many people who are confused about this game.
Because I always feel that compared with previous games, "Ayrden's Circle" is fundamentally the opposite.
Chen Xu was not surprised by this.
After all, this is a soul game, and the Demon Soul and Dark Soul of the previous soul game were well received when they first came out.
But in fact, the sales volume of the first release at that time was between several hundred thousand and one million. Although the results were not bad, it was far from being a real first-line masterpiece.
However, with the release of Dark Souls 2 and Bloodborne Curse, the more and more perfect game experience and the more and more mature concept of soul games have made many players feel the charm of soul games.
Although many radical players in Soul 2 directly expelled it from Soul, but aside from the BOSS design, the map design is not as good as the first generation, and the monsters are piled up, there are still many merits in itself.
Of course, this is also related to the fact that the Miyazaki old thief was making a blood curse at that time.
After that, the emergence of Dark Souls 3 made the gameplay and concept of the whole game fully mature, which led to the later Sekiro and Ayrden Circle.
Soul games have always had an impact on players, that is, the high difficulty of hardcore.
Fragmented plots, grand settings, and clever map design are indeed the labels of soul games.
But in reality, this was never the main core element of Souls games.
The real main core is how players can harvest happiness after challenging high difficulty.
And this is the core idea of Soul Game.
Let as many players as possible experience the joy of overcoming difficulties.
Death is no longer a sign of failure in Soul Games, but is endowed with a meaning.
Of course, for players who are new to the soul game, it may feel a little overwhelming.
This is also the reason why Chen Xu chose the soul game "Aerdun's Circle".
Because compared to Black Soul, Bloodborne and Sekiro.
This soul game is the most suitable game for novice players.
On the big map of the borderland of free exploration, players can become masters by tempering their skills and defeat the bosses that trouble them.
You can learn to use ashes and powerful combat skills to defeat the enemy, or Shilipo Sword God turns himself into a blood bull in the last two seconds of the boss.
It is one of the most evasive methods in the series of games.
After all, skipping class is itself a part of enjoying the fun of the soul game.
The soul game itself is not for the sake of difficulty, but for the player to suffer, but to let the player learn how to defeat the enemy in frustration, and then feel the joy brought by overcoming the difficulty.
As for another reason for choosing the French Ring as the next game, that is that the system points are not enough.
And, to be honest, Chen Xu also really wanted to see what the players' expressions looked like after they experienced "The Ring of Eldon".
...
"Mr. Chen, are you sure that this value should be increased a little more? And the blood will return from beating people?"
Looking at the designed BOSS named Valkyrie, Qin Yi fell into a deep silence.
Cooperating with the moves designed for the goddess by the action design team, he shuddered just thinking about it.
Is this for players?
What's even more frustrating is that Chen Xu also repeatedly suggested to him that he continued to increase the attack of the Valkyrie.
"Is this...Isn't it normal for the hidden boss to be powerful? Imagine that the player has worked so hard to come to the holy snowfield, and successfully decrypted to enter the holy tree, crossed the sea of swords and flames to the final hidden boss, and found that the other party is a Fighting the five scumbags, how uncomfortable should the player be?"
Chen Xu said naturally.
"Also, it's not that this Valkyrie can't fight, you can see that the blood is not thick compared to other bosses, and the toughness is even weaker. She knelt down after a few jumps with two extra-large swords. It's easy to be wrong. ?"
Qin Yi: …
He believed in your evil!
"Then Mr. Chen, this lobster and this bear, and what's going on with the Furnace Knight, the Rotten Dryad, and the Crow? These are the little monsters!"
Qin Yi is deeply worried about future players.
"Well, players can still run if they can't beat them. As for not running, how many times have they died before they've been beaten?" Chen Xu said cheerfully.
...