Chapter 2 Character Creation
"The auxiliary system has been activated successfully. Welcome to Ice and Fire: Escape Game. Hello Mr. Xia Ze, your AI assistant Annie is at your service."
"Um, hello."
"First we will create the game character. You have a total of three hours at this stage. Please don't rush and study slowly."
"Three hours?" Xia Ze felt that this time arrangement naturally brought a serious atmosphere. After all, this time is too long for the creation of a game character, and for a life-threatening person, this preparation time is too long. short.
Annie did not answer the question, and Xia Ze could only look at the text that popped up on the screen with solemnity.
[What is your ancestry? 】
[Andals: Strength +1, unlock the profession ‘Henry Knight’
Ancestors: Strength +1
Rhoynar: Agility +1
Ironborn: Strength +2, unlock the profession 'Pirate in Distress', and gain the trait 'Navigation Adaptation'
Braavosi: Agility +2, Trade Skills +1, Unlock the career ‘Wandering Assassin’
Remnants of the Free Cities of Valyria: Trade skill +1
Dothraki: Agility +2, Riding Skill +1
Yidi people: Mental power +3
Iban: Strength +3
Notes: 1. Players can choose a main bloodline and a secondary bloodline. The character image is mainly expressed by the former, and the latter only has bonuses.
2. Bloodline will have an impact on players in all aspects of the entire game.
3. Players will obtain language speaking skills corresponding to the living area of the main lineage]
"Uh" Looking at this page, Xia Ze fell into deep thought.
"Tip, all choices can be changed before the creation of the character is finalized," Anne reminded timely, "so you can make a choice after reviewing all the options."
Xia Ze nodded and clicked on the next page.
【Who is your father? 】
[A veteran returning home:
A farmer:
one.
】
【Who is your mother? 】
【Where were you born? (Place/Time)]
[What did you do in your childhood? 】
[What did you do as a teenager? 】
[Later you became one? 】
[Finally you arrived? 】
After roughly checking the options for each question, Xia Ze began to try to lock in some options in order to find the best combination.
Soon, he discovered a pattern, that is, when he locked a certain question, the options for other questions would automatically be reduced.
For example, when he chooses Ironborn as his race, the farmers in the subsequent occupations will disappear. After all, we do not soil (force is better than hard work, the Greyjoy family slang, literally translated as we do not farm).
When he chooses to become a craftsman in his final career, he must choose a craftsman apprentice in his childhood and youth experiences.
This is a very common setting, the purpose is to make the player's character background logically consistent.
It took him nearly an hour to read less than a third of the options, because the options provided by the system were too abundant.
For example, the identity of parents, it can be said that except for nobles, all identities that can appear in a real world are included in the options, even eunuchs and silent nuns are not spared.
Therefore, Xia Ze had to change his strategy and chose to lock in from back to front, first checking the current occupations that had the greatest impact on the three major factors of 'layout, funds and equipment'.
Soon, Xia Ze found out the five professions that he thought were the most competitive - mercenary knights, wandering mercenaries, pirates in distress, brotherhood hunters and traveling merchants.
Among them, mercenary knights and traveling merchants have the greatest advantages.
Although the Mercenary Knight is slightly inferior to the other three combat professions on the layout (Xia Ze doesn’t know why he set it this way, maybe for strength balance?), he is strong in that he has a tame horse and a complete set of armor (including a Nostril, gorget, an old piece of mail, a pair of mail gloves and a pair of greaves).
Compared with the small differences in the layout, Xia Ze believes that a set of armor will obviously bring greater advantages to players in the early stage.
After all, the reason why Syrio Forel, the 'greatest swordsman in the world' (Er Ya) was killed by that club of the Kingsguard, Meryn Trant, who could beat any male prostitute three times, was because of horses. Lin has a set of 'damn armor' (hound language).
The advantage of the traveling merchant is that he has a capital of one hundred gold dragons at the beginning, and he also has 4 servants (almost no combat effectiveness), four old draft horses, two carts and seven mules at the beginning.
This is undoubtedly the best starting choice for the behind-the-scenes stream. If the average attribute of the Traveling Merchant was not only 5, Xia Ze might have chosen it right away.
These two professions are considered T0.
Then there are the wandering mercenaries. Their equipment is a little rudimentary, just short swords and leather armor, but their layout data ranks first and their combat effectiveness is very impressive.
The distressed pirate has an initial capital of 10 gold dragons when the page is pretty good. It is considered a comprehensive profession. The only drawback is that it is limited to the Ironborn. Considering the reputation of the Ironborn in the entire world of ice and fire, If players want to choose this, they must put the ironborn on the second bloodline, otherwise there will be rats crossing the street wherever they go.
Brotherhood Hunter is not too outstanding compared to the others, but as the only long-range profession that can be chosen, it can always attract some loyal archers, and the ability to hurt people with hidden arrows is more in line with the player's style.
These three professions are considered T1.
T2 includes but is not limited to ascetic priests, wandering red-robed monks, wandering assassins, rogues of the Rhoyne, and other occupations that have no obvious advantages but are still passable.
As for the last things, such as landless farmers, pickpockets, newly escaped slaves, beggars in Flea Bottom or ducks in bankrupt inns, Xia Ze suspected that the plan was to humiliate the players' IQ.
This is like going to another world to risk your life! Which person with cerebral palsy would choose to have his skin peeled off at this time?
After completing the analysis of the profession, Xia Ze began to try to lock from the back to the front, and soon he tried some very good combinations.
For example, if you choose the bloodline of the Andals and Dothraki, your father is a mercenary, and your mother is a maid in a knight's manor. She worked as a sparring partner for the master in childhood. When you were young, you were sent to the castle to be a knight's attendant. As an adult, you were awarded a knighthood for your military exploits. , and finally went out to become a hedge knight.
From the very beginning, he is an instant master with good equipment and attributes, and has good combat effectiveness.
Another example is choosing the blood of the Ironborn and the Iban people. The father is a pirate, and the mother is a salt concubine snatched from the Iban people. She worked on the ship as a child, went to sea with the pirates as a teenager, and became an official pirate as an adult. In the end, due to This is the route where a ship hits a rock and comes ashore.
At the beginning, there is a berserker whose strength directly exceeds 30.
But Xia Ze has a doubt about this, that is, isn't there reproductive isolation between the Iban and other races? How was this guy born?
After comprehensive consideration, Xia Ze finally decided to consider both the early and late stages. After selecting the Andals needed to unlock the 'Henry Knight', he chose the Ancestors as his second bloodline.
Because there is a note in the bloodline selection that states that 'bloodline will affect players in all aspects of the entire game', Xia Ze guessed that the qualification to learn magic should be one of them.
According to Xia Ze's experience as a game planner for so many years, in a game designed with a magical world as the background, it is only a matter of time before players learn magic.
So what magic is there in the world of ice and fire?
The most famous is undoubtedly the resurrection spell of R'hllor, the Lord of Light, but this BUG-level magic is unlikely for players to possess on their own (let players try to recruit Thoros of Myr and Melisandre the Red Robe) (more likely), then the remaining magics of the King of Light are relatively useless. Either the reading time is extremely long and of no use, or the cost is unacceptable.
Apart from the magic of the Lord of Light, the most famous one is obviously the green magic of the ancestors. Not to mention the bug-level ability of the 'Three-Eyed Crow' to see through the past and the future, the 'shape-changing' (that is, consciousness) in green magic. Possessing animals) and precognitive dreams are very practical little magics.
The abilities of combat, reconnaissance, and danger prediction are all activated at the same time, and the side effects are far less than other magics.
The point is, the Lord of Light's magic may not be restricted by bloodline, but green magic most likely requires the bloodline of the ancestors.
As for the ability of 'riding a dragon' that players like to see most, it requires pure blood of the Valyrian Dragon King. Even if it is mixed with a little miscellaneous blood, it is okay for the people of the 'Free Trade City' to call themselves 'Remnants of Valyria'. I put some money on my face. Therefore, Xia Ze did not take the ‘remnants of the Valyrian Free Trade City State’ into consideration.
In the end, Xia Ze chose the Ancestors as his second bloodline to avoid being ineligible to learn green magic in the future.