Chapter 1 Time Travel
Netheril Era, March 129.
Western continent, east coast.
This area, which had just been brought under the rule of the Netherese Empire, was still full of wilderness and danger.
The Severnton Council of the Netheril Empire issued a call for land reclamation, and nobles from all over the country responded, setting off a wave of large-scale reclamation.
Many second sons and subsequent heirs of nobles were forced to embark on dangerous journeys to open up wasteland.
A gentle breeze blew away the hazy mist, revealing a dirt road full of muddy puddles.
A convoy of hundreds of people marched slowly on the winding dirt road.
The poor road conditions seriously slowed down their progress.
As soon as he stepped on it, the soft silt with a faint odor was squeezed away and clung tenaciously to the soles, making the boots heavier.
After dozens of steps, thick mud will stick to the soles of the shoes, making people have to slow down to clean them up, otherwise they will be unable to walk a few steps and their physical strength will be quickly consumed.
Fortunately, the members of this team are all veterans and have long been accustomed to this kind of road. They are very skilled in cleaning the mud from the soles of their shoes and can maintain a slow and even speed.
Most of them are young adults wearing light coarse cloth, and they are mentally prepared for the long journey.
Pushing ten full wooden wagons to provide assistance to the hardworking horses in front.
In the center of the convoy, 10 soldiers wearing leather armor, with a little sadness and uncertainty about the future, surrounded a carriage.
On the door frame of the carriage, the family emblem of the white magic tower was engraved, and it was also stained with a little dust.
This is the emblem of House Thrall, a noble family of spellcasters well known in the Plains of Cal but unknown on the east coast.
A faint stench penetrated his nostrils, and Matthew looked out the window in a daze.
Matthew is a time traveler who was playing a game called "Arcane Emperor" before traveling through time.
The kingdom he established was besieged by the gods and was on the verge of collapse.
In his final despair, he activated the "Destruction Spell" and destroyed the most hateful God of Death, Jaeger, the Great Evil God, Lathander, and the Goddess of Destiny, Taiji.
The depressed Matthew, at the moment when the kingdom was destroyed, thought he would enter the interface to create a new character. Unexpectedly, he traveled into the world of "Arcane Emperor" and became Matthew Seer.
Matthew obtained Matthew Seer's memory, but found that the reason why he was reborn in his body was because his body had died.
Died by poisoning!
Matthew Searle, in his soul state, was unwilling to die young, so he used a mysterious magic item to pray to the river of fate in exchange for a chance to come back.
Fate played a joke on him.
Mathewsell came back, but the price was his soul!
In the next few days, Matthew accepted the fact that he had traveled to this world, and he has been absorbing memories to make sure not to reveal any flaws.
Because this is a dangerous world with magic, dragons, elves, dwarves, gods and many other fantasy creatures.
Possession by evil spirits or soul seizing is not uncommon. Spellcasters or priests with a higher professional level can detect that Matthew's soul is an outsider!
Therefore, he must be very careful!
Of course, there is a more important reason. Matthew has been hiding in the carriage these days to try to save his own life!
Prevent another "suicide" death!
Fortunately, the interior of this carriage is equipped with space magic, which can accommodate a bedroom for resting. It has all kinds of facilities and facilities, so that Matthew can live in it safely.
It was today that Matthew successfully absorbed all the memories and completely integrated with this body.
At the same time, Matthew also takes control of the legacy left by his predecessor.
Matthew Searle is 18 years old.
His father is Count Seer, Andre Seer, a level 18 quasi-legendary arcanist.
The mother was from the Eastern Empire. After giving birth to Matthew, she returned to the Eastern Continent.
Matthew Searle was originally incredibly talented.
A 2-year-old can perform magic tricks
He became a level 1 arcanist at the age of 6.
He is a super genius as famous as Karsus of the Karl family!
Matthew Ther was supposed to be like Karthus, a being at the top of the Netherese Empire's power—the Grand Arcanist!
However, it has only been a month since Matthew Searle’s “genius reputation” spread.
A strange raid severely damaged Mathewser's soul, and he lost the opportunity to improve his professional level!
Before it soars into the sky, it has already fallen sadly!
In the days that followed, Matthew Seer and the Seer family tried their best and used various means to try to heal the soul's injuries, but they all failed.
Gradually, Mathewsell lost the full support of his family and became a "forever Level 1 Arcanist."
Despaired, he grew up to the age of 18 in an ordinary way.
He should have spent his life under the protection of his family, and the greatest contribution he could have made might be to leave a few bloodline heirs.
Just when Mathewsell was desperate, a mysterious man came to him.
The mysterious man said that he could heal Mathewser's soul, and immediately showed him a hand, curing a professional with a broken soul, giving him hope of regaining his sanity and improving his professional level.
Naturally, Mathewsell could not refuse this kind of "help", and he followed the other party's guidance without hesitation and became a pioneer lord.
The reason Matthew Seer gave to the outside world was: to contribute to the Seer family's pioneering mission, he also wanted to try another path.
Matthew Searle, who had experienced countless adulation and ridicule, left the family with unspeakable hope and ridicule from others.
He was traveling hundreds of kilometers to the east, preparing to go to the territory agreed upon with the mysterious man - Bay Village!
There, Mathewsell thought he would usher in a new life. Unexpectedly, the mysterious man who had been following him suddenly disappeared.
On the second night, Mathewsell was poisoned and died. There was a half-drunk poison next to him, and he also wrote a "suicide note" very thoughtfully.
The poisoner was well prepared, and the handwriting that was almost indistinguishable from real to fake made Matthew feel inexplicably shocked after "waking up".
Matthew spent decades in Emperor of the Arcane.
He grew from an ordinary mage to a level 39 Grand Arcanist, sitting in a magical kingdom with a wealth of experience and knowledge.
He has defeated countless powerful enemies, hunted dragons, slain demons, defeated demigods and lichs, and even died with the gods.
He understands and controls many methods of resurrection, but there has never been one as weird as what Matthew Seer experienced.
He smelled something very familiar.
Smells of conspiracy!
"Who wants me to die?"
"It must not be the other heirs in the family, because although they are stupid, they are not fools. There is no need to attack me who is not a threat."
"It shouldn't be the accomplice of the mysterious man..."
"Judging from the abilities shown in my memory, the opponent is at least a high-level professional. There is no need to go to such trouble to kill me."
"Could it be that the person who wants to kill me is related to the attacker when I was 6 years old?"
"And he also made such perfect arrangements for his funeral. He is simply more "filial" than his own son!"
In the past few days, Matthew had been thinking carefully, secretly observing everyone in the convoy, and found some suspicious characters, but he ruled them out as threats.
There was a "click" sound.
Then came the neighing of horses.
Matthew came back from his thoughts, held the staff in his hand, and then slowly released it, a hint of coldness flashed in his dark eyes:
"Oh? Coming again?"
"It seems that the other party can't wait any longer."
"Since I didn't choose to take action forcefully, it means that the other party must have some scruples, so that I can still have a chance to survive..."
The unknown dangers and bad situation did not crush Matthew, but gave him the excitement of returning to the bloody battle.
"Come on, let me see who wants to kill me!"
"Who will be whose prey!"
The members pushing the cart outside screamed inwardly, stopped moving, and looked over anxiously.
Sure enough, a bad situation occurred. The wheels of a truck got stuck in the mud puddle, and the horse that was dragging it was almost overturned.
Fortunately, the cargo was tied very firmly and did not fall on the muddy road. No one wanted to taste the black bread with the smell of mud again.
"Why are you still standing there? Go and move some rocks over, fill them in, then spread a layer of gravel, and finally compact them with a millstone. Don't even think about being lazy!"
"Old John? Where have you gone? Come and have a look."
The butler Mr. Ralph was very dissatisfied and immediately began to direct emergency repairs.
Old John patted the side of the horse's neck, smoothed its mane, and calmed the neighing horse.
After the mud pit was filled with large rocks and some small rocks, Old John directed a few young people to use the log crowbar on the side of the car to lift the wheels.
At the same time, he pulled the reins of the horse and used its strength to pull out the truck that was stuck in the mud pit.
The butler Ralph looked at the sky anxiously and said to Old John in an impatient tone:
"You have to watch carefully. If something goes wrong on the way, you won't be able to eat lunch!"
He bent down and took a look. The wrinkles on Old John's face became deeper. He shook his head and then said:
"The axle is cracked. It needs to be repaired before we can leave. It will probably take two hours."
"Two hours? Then we won't be able to get to Sweetwater Town at noon, no!"
Shaking his head hastily, Ralph felt a little dissatisfied. He bent down and looked at the cracked gap on the axle. He gritted his teeth and walked towards the carriage in the center of the convoy.
The housekeeper suppressed his anxious thoughts, gently knocked on the car door and whispered:
"Master Matthew, there is something wrong with the car in front and it needs two hours to repair."
"Shall we continue to Sweetwater, so that we can arrive at noon and have lunch with Baron Carlisle."
Just as Matthew was about to push the door open, a bright light flashed in his field of vision, and a familiar interface appeared in front of him.
"Open the choice of destiny, choose to leave (misfortune 5), choose to stay (good luck 4)."
A slow-burn farming article.
A new arcanist story.
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