Dungeon of Knowledge

Chapter 90.5: Full Status Sheets



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This is an optional non-story chapter. If you landed here looking for today's story chapter, please hit the previous button to read Chapter 90.

Several readers have asked for a full set of stat sheets, including long-form descriptions for the skills all collected in one place. I will probably do this again, but only at major development breakpoints.

For those who are less interested in poring over numbers and details, I included a short set of informational notes at the top with a little insight into how the skills and tags work - mostly just extra info if you're curious.

 

Notes

This is an optional chapter containing full status sheet dumps for the characters, along with the skill descriptions at the levels they reached right after defeating the Ruins of Dal’mohra dungeon and the Twin Wights.

 

In the interests of keeping it as a useful reference, these sheets are presented with the Life Drain debuff stripped (showing the regular health totals).

 

Also, Ali has kindly sorted her Grimoire imprints into the categories she currently perceives as the most interesting. Namely: materials that work with Domain Mastery, items she can make that cost no additional mana beyond the initial creation cost, plants (and fungi) that produce or distribute mana for her domain, and monsters that reserve a maintenance cost of mana while they remain alive.

 

Mato is presented in Bear Form, which is his most commonly used form in combat. All the characters are shown with their normal combat skills enabled (boosting their attributes).

 

Each skill is listed with a set of tags below it. These tags represent the attributes and traits that are most aligned with the skill, giving an indication for how that skill scales and levels up. Skills tagged with intelligence, for example, typically have a scaling portion that makes them stronger proportional to investment in that attribute. However, they will also level up faster if you invest more into intelligence with your attribute points or gear. Earned experience is ‘flavored’ by the traits used to earn it, and when it matches the skill’s traits, it will grow faster. Similarly, matching traits across skills, classes, and mentorships will again facilitate faster leveling.

 

Skills can reference other skills by trait. For example, Malika’s Soul Strike is a support skill that enhances another ‘Melee’ skill. It works on any of her skills tagged with the Melee trait, regardless of whether they are a class skill, general skill, or from some other source. Both of Mato’s Bestial Combat and Brutal Restoration work on a Melee, Physical attack skill – both traits are required.

 

You may notice a few skills with ranges that increase with skill level. It’s not typically called out explicitly in the description, but the default is an additive growth of +3% range per skill level – i.e. (1 + skill * 0.03)  base_range.

 

General Skills are typically much simpler than class skills, so I didn’t include all the descriptions – just the ones that have been shown in the story so far. Same for granted or triggered skills. If the skills are not listed explicitly, assume a simple proficiency in whatever activity.

 

Ali, of course, has all the skills by proxy, so I didn’t include the most important skill for any nature/arcane mage: Fireball!

 

Aliandra

 

Name: Aliandra Amariel
Race: Fae
Titles: Ancient

Active Buffs: Empowered Summoner

Class: Grove Warden – level 37


- Arcane Insight – level 20
You can see mana.
Arcane, Perception

- Arcane Bolt – level 19
Mana
: Fire a small arcane bolt that accelerates and curves towards your mentally chosen target. Duration: 120 seconds.
Arcane, Ranged, Channeled, Intelligence

- Barrier – level 27
Mana
: Summon an arcane barrier shield. The barrier is a freeform arcane magic surface that resists physical and magic damage. You can move your barriers freely.
Domain: Barriers created within your domain may be supported by domain mana making them permanent.
Arcane, Defense, Movement, Domain, Intelligence

- Grimoire of Summoning – level 21
Mana
: Release the mana from an unresisting or inanimate target, learning about its structure, and retaining some in your own mana pool. Requires continuous uninterrupted focus and the target is destroyed. Range: Touch.
Mana: Manifest a magical Grimoire storing the runic imprint of any object you have fully understood. You may create or summon anything imprinted using the Grimoire as a focus. You may spend extra mana to influence the variation created. Control improves with skill level.
[Summons cannot exceed your class level. Reserve cost is reduced by 3% per class level higher than the summon.]
Arcane, Nature, Minion, Channeled, Knowledge, Intelligence

- Runic Script – level 15
You are proficient with runic magic.
Languages: Ancient Dal’mohran, Elvish, Dwarven.
Mana: Inscribe a runic circle with your mana. Reserve: by level.
Domain: Runic magic written within your domain may be supported by domain mana and will not decay.
Arcane, Domain, Knowledge, Intelligence

- Sage of Learning – level 14
Your ability to learn languages, magical systems, history, and similar academic knowledge is significantly enhanced. You have enhanced memory for the content you have studied.
Mana: Channel mana and uninterrupted focus to enhance Sage of Learning while studying. Cognitive function, memory, and reading are enhanced in speed and clarity.
Arcane, Knowledge, Channeled, Perception, Intelligence

- Martial Insight – level 20
Your mana empowering summoned creatures now carries your accumulated experience. Your creatures gain +67% [40 + skill + perception / 10] to combat abilities. Martial Insight only gains experience when you observe your minions’ combat.
Nature, Minion, Mastery, Perception

- Empowered Summoner – level 18
Mana
: Your minions gain added nature damage on hit.
Choose a Minion. You gain +76.75% [40 + skill + base intelligence x 0.15] of their highest base attribute. Range: 23.1 meters. Reserve: 10%
0: Replace a minion target for your attribute enhancement. Recharge: 1 hour.
Nature, Minion, Buff, Intelligence

- Domain Mastery – level 4
You can manipulate the structure and mana of your domain. All your magic within your domain is empowered by the domain itself.
Mana: Adjust the shape and composition of any non-living material that is part of your domain.  Range: Domain.
Nature, Arcane, Mastery, Domain, Intelligence

- [Locked]

General Skills
- Reading – level 8
- Identify – level 11
- Sculpting – level 3
- Inspiration – level 7

Aptitudes
- Languages
: Ancient Dal'mohran, Elvish, Dwarven, Common, Draconic, Goblin
- Mana (Affinities): Nature, Arcane
- Tiny (Racial): The effects of Strength and Vitality are reduced by 50%
- Magical (Racial): The effects of Wisdom and Intelligence are increased by 50%
- Domain (Class): Your maximum mana increases with the size of your domain, up to +100%
- Domain: -10% maximum health per day domain withdrawal. You have Domain Sense

Attributes
- Vitality: 54
- Strength: 4
- Endurance: 15
- Dexterity: 25
- Perception: 73
- Intelligence: 169 (+44)
- Wisdom: 144

Equipment
- Body: Tailored Cotton Clothing – level 25
- Hands: Wooden Bracelet – level 11
- Ring: Bronze Guild Ring – level 10

Resistance: 360
Magical Damage Reduction: 25.78%
+21% to mana regeneration.

Health: 270/270
Stamina: 150/150
Mana: 3334/4320 (986 Reserved)

Grimoire Imprints
1- Stone

2- Armor (Body)
3- Arrow
4- Bone Bracelet (Hands)
5- Book
6- Bow
7- Dagger
8- Shield
9- Sword

10- Creeper
11- Grass
12- Moss
13- Mushroom
14- Tree

15- Elemental
16- Goblinoid
17,18- Kobold
19- Ooze
20- Poison Wyvern
21- Wolf

 

Ancient
You have been alive for more than a thousand years.
You are more noticeable to perceptive people. This effect increases with age.
Title
 

Identify – level 11
Mana
: Discern information about a creature or item up to level 48 [class + skill]. Synergizes with any relevant Perception, Knowledge, or Information skills.
Synergy (Arcane Insight): Identify will show the type of mana for any visible magic effects.
Synergy (Runic Script): Identify will show the level and basic function for runic magic.
Knowledge, Perception

 

Calen

 

Name: Calen Avery
Race: Half-Elf
Active Buffs: Blessing of the Dawn

Class: Archer of Light – level 32

- Radiant Archery – level 21
You are proficient with a bow and ranged combat.
Stamina: Attack with your bow. Your damage and accuracy are increased by +269% [40 + skill + dexterity].
Physical, Attack, Ranged, Dexterity

- Arrows of Brilliance – level 24
You may enhance your next shot with up to 2 [1 + skill tier] enhancements.
Granted Enhancements: Light Damage, Increased Range, Grappling Shot
Light, Physical, Ranged, Dexterity, Intelligence

- Motes of Light – level 12
Mana
: You can summon up to 2 [1 + skill / 10] motes that emit clear light and can dispel stealth effects. You can freely control the motes of light anywhere within your range. Duration: 22 minutes, Range: 680 feet.
Light, Area, Intelligence

- Explorer – level 18
You have enhanced spatial perception and perfect recall for places you have explored. You can discern important details about the places you are exploring and the creatures that inhabit them.
Stamina: Use your enhanced perception to track your prey.
Stamina: Move without leaving traces or making sounds.
Knowledge, Movement, Stealth, Identify, Scouting, Tracking, Perception

- Blessing of the Dawn – level 16
Mana
: Your Dexterity, Perception, and Intelligence are increased by +64.5% [40 + skill + base intelligence / 10]. Reserve: 20%
Light, Buff, Intelligence

- Eclipse – level 15
Mana
: You have stealth in shadowy or dark places.
(This effect ends when you take an action that draws attention to yourself.)
Light, Stealth, Illusion, Intelligence

- Eyes of the Archon – level 16
You have greatly enhanced visual acuity, able to see in extremely low light.
Light, Perception

- Righteous Fury – level 9
Mana
: Temporarily supercharge your mana amplifying all your magic by +122.9% [100 + skill + Intelligence / 10]. Your mana burns you. Duration: 30 seconds. Recharge: 15 minutes.
Light, Intelligence

- Azrael's Wings – level 1
Mana
: Create ethereal wings made of light magic. You can fly. Channeled.
Light, Movement, Dexterity

- [Locked]

General Skills
- Bowcraft – level 7
- Wood Carving – level 3
- Cartography – level 8

Aptitudes
- Languages
: Common
- Mana (Affinity)
: Light
- Perceptive (Racial): +11 to Perception
- Quick (Racial): +5 to Dexterity
- Timing (Class)
: You have an innate sense of timing

Attributes
- Vitality: 37
- Strength: 9
- Endurance: 24
- Dexterity: 208 (+89)
- Perception: 148 (+58)
- Intelligence: 139 (+54)
- Wisdom: 42

Equipment
- Weapon: Hunter's Bow – level 10
- Body: Leather Armor – level 20
- Hands: Bracers of Accuracy – level 10
- Feet: Simple Boots of Swiftness – level 15
- Ring: Bronze Guild Ring – level 10

Evasion: 240
Dodge: 21.12%
+5% to Accuracy rating.
+5% to Movement speed.

Health: 370/370
Stamina: 240/240
Mana: 336/420 (84 Reserved)

Granted Skills for Arrows of Brilliance:

Increased Range – level 24
Stamina
: Your range is increased by +240% [skill x 10] 
Physical, Ranged, Dexterity

Grappling Shot – level 24
Mana
: Bind your target with light magic, pinning it to the ground and impeding its movement.
Light, Ranged, Intelligence

 

Malika

 

Name: Malika
Race: Human
Titles: Street Rat

Active Buffs: Perfect Body, Soul Armor, Enlightened Evasion

Class: Soul Monk – level 33

- Martial Artist – level 14
Requires
: Unarmed.
You are proficient with unarmed and acrobatic martial arts fighting styles. Your reaction speed is enhanced.
Stamina: Deliver a Melee Attack with any part of your body. Attack damage is increased by +253% [40 + skill + dexterity].
Stamina: Block or deflect a Melee attack reducing damage taken proportional to dexterity and skill. Blocked attacks cannot cause critical damage.
Physical, Melee, Attack, Defense, Mastery, Dexterity

- Soul Strike – level 18
Mana
: Enhance a Melee Attack with your Soul magic, striking directly at the life energy of your opponent. A portion of this health is returned to you. Your Attack gains +201% [40 + skill + wisdom] additional Soul damage. Range: Touch.
Soul, Melee, Support, Wisdom

- Healing Mantra – level 19
Mana
: The connection between your body and soul is strong. Instantly regenerate mortal wounds and restore health to anyone you touch. Range: Touch.
Soul, Melee, Healing, Wisdom

- Perfect Body – level 16
Mana
: Your Endurance, Dexterity, and Wisdom are increased by +64.7% [40 + skill + base wisdom / 10]. Reserve: 20%
Soul, Buff, Wisdom

- Soul Armor – level 19
Requires
: No body armor or shield equipped.
Mana: Your soul reinforces your body increasing your Armor by + 133 [skill x 7]. Reserve: 10%
Soul, Melee, Defense, Endurance

- Enlightened Evasion – level 18
Requires
: No body armor or shield equipped.
Stamina: Your martial arts grants insight into avoiding physical attacks. Your Evasion is increased by +126 [skill x 7]. Reserve: 10%
Physical, Melee, Defense, Dexterity

- Divine Step – level 16
Stamina
: Channel your energy through your body and to the immediate environment around you to control your momentum, significantly increasing your combat and movement speed.
Soul, Movement, Haste, Dexterity

- Second Wind – level 4
Exchange mana to gain +68.4% [40 + wisdom / 10 + endurance / 10] of the amount as stamina.
Soul, Wisdom, Endurance

- Clarity – level 1
Your proficiency with meditation is enhanced by your Ahn Khen bloodline. Your mind has reached a permanent state of clarity, during which mana and stamina regeneration is increased by +55% [40 + skill x 15]. Bonus is doubled if you sit and focus.
Soul, Bloodline, Wisdom, Endurance

- [Locked]

General Skills
- Dancing – level 4
- Calligraphy – level 3
- Lockpicking – level 5
- Appraise – level 11

Aptitudes
- Languages
: Common
- Bloodline (Ahn Khen): Dormant
- Mana (Affinity): Soul
- Relentless (Class)
: +100% to Stamina Regeneration
- Relentless (Class): You can pay for any abilities with stamina instead of mana

Attributes
- Vitality: 52
- Strength: 15
- Endurance: 141 (+55)
- Dexterity: 199 (+86)
- Perception: 25
- Intelligence: 22
- Wisdom: 143 (+56)

Equipment
- Hands: Wraps of Accuracy – level 17
- Ring: Bronze Guild Ring – level 10

Armor: 133
Physical Damage Reduction: 12.58%
Evasion: 126
Dodge: 12%
+6% to Accuracy rating.

Health: 520/520
Stamina: 1269/1410 (141 Reserved)
Mana: 1001/1430 (429 Reserved)

 

Street Rat
Sleight of hand requires nimble fingers and misdirection.
Your dexterity-based General Skills are slightly less noticeable.
Title

Appraise – level 11
Mana
: Discern information about an item up to level 44 [class + skill]. Includes insight into hidden functions and an assessment of the value. Accuracy increases with skill level and relevant knowledge or experience.
Knowledge, Perception

 

Mato

 

Name: Mato Bahr
Race: Beastkin
Active Buffs: Bear Form, Natural Prowess

Class: Druidic Shapeshifter – level 36

- Arboreal Sanctuary – level 18
You emit a spherical Sanctuary aura of nature magic centered on yourself. Range: 15.4 feet.
Your natural health regeneration rate is increased by +125% [100 + skill + wisdom / 10] and you can recover even from critical injuries. Your regeneration is shared with allies (including animals, beasts, and plants). Range: Sanctuary.
Mana: You can redirect damage from anyone to yourself. Range: Sanctuary.
Nature, Domain, Area, Wisdom

- Swipe – level 23
Stamina
: A slashing attack that hits all enemies directly in front of you for weapon damage +180% [skill + strength].
Stamina: A master at battlefield control, you take advantage of your enemy’s distraction. Whenever you are in range of a creature and it attacks someone else, or tries to leave your range, you can instantaneously retaliate for weapon damage +337% [skill + strength x 2]. +20% chance to do critical damage. 100% chance to cast level 23 [skill] Grasping Roots on hit. Conditional Trigger.
Physical, Melee, Area, Strength

- Brutal Restoration – level 24
Mana
: Enhance a Physical, Melee attack with additional nature damage. Gain +12.4% [10 + skill / 10] of the supported attack’s damage as health over 30 seconds.
Nature, Melee, Healing, Support, Wisdom

- Bear Form – level 24
Stamina
: Shapeshift into a bear.
Bear Form: Your hide provides +920 [class x 12 + skill x 12 + endurance] natural Armor.
Granted Skills: Charge, Challenging Roar.
Nature, Shapeshift, Buff, Endurance

- Wolf Form – level 4
Stamina
: Shapeshift into a wolf.
Wolf Form: Your perception attribute is increased by +48% [40 + skill x 2].
Granted Skills: Hamstring, Pack Tactics, Tracking.
Nature, Shapeshift, Buff, Dexterity

- Bestial Combat – level 24
Requires
: Shapeshifted form.
You are proficient at fighting while shapeshifted, using natural weapons and forms.
Stamina: Block a Melee attack, reducing damage taken proportional to strength and skill. Blocked attacks cannot cause critical damage.
Health: Empower a Physical, Melee attack to do weapon damage +181% [skill + strength]. Empowered attacks rend your opponent’s armor applying a 5% reduction per hit. Duration: 30 seconds.
Physical, Melee, Defense, Mastery, Support, Strength

- Natural Prowess – level 15
Attributes most appropriate to your form are increased by +62% [40 + skill + base wisdom / 10].
Mana: Wisdom, Intelligence, and Perception are increased. Beastkin, Reserve: 20%
Stamina: Endurance, Vitality, and Strength are increased. Bear Form, Reserve: 20%
Stamina: Perception, Dexterity, and Strength are increased. Wolf Form, Reserve: 20%
Nature, Buff, Wisdom

- Survival Instinct – level 15
Your natural senses of sight, hearing, and smell are significantly enhanced. You have a sixth sense about incoming attacks, how much damage they will do, and how to move to mitigate the most damage. Range: Sanctuary.
Nature, Physical, Perception

- Battle Trance – level 6
Whenever you are hit, stamina regeneration is increased by +90% [60 + skill x 5]. Duration: 2 seconds.
Melee, Physical, Endurance

- [Locked]

General Skills
- Identify – level 8
- Cooking – level 6
- Wilderness Lore – level 6

Aptitudes
- Languages
: Common, Beast
- Mana (Affinity): Nature
- Strong (Racial): +7 to Strength
- Tough (Racial)
: +10 to Endurance

Attributes
- Vitality: 202 (+77)
- Strength: 157 (+68)
- Endurance: 200 (+96)
- Dexterity: 12
- Perception: 38
- Intelligence: 9
- Wisdom: 70

Equipment
- Body: Banded Feral Plate Armor – level 20

Armor: 1208
Physical Damage Reduction: 54.51%

Health: 2020/2020
Stamina: 1600/2000 (400 Reserved)
Mana: 700/700

Triggered by Swipe on a retaliation – the Battle Master advancement:
 

Grasping Roots – level 23
Mana
: Summon tough roots to hold, impede, or crush your target. Range: Touch.
Nature, Ranged, Wisdom

Granted Skills for Bear Form:

Charge – level 23
Requires
: Bear Form.
Stamina: Charge at high-speed using your momentum to check or crush your opponent. Range: 50.7 feet. Recharge: 10 seconds.
Physical, Melee, Movement, Strength

Challenging Roar – level 23
Requires
: Bear Form.
Stamina: Challenge your enemies with a powerful roar. Each enemy is Taunted to attack you and receives a reduction to Strength. Range: 25.35 feet, Duration: 30 seconds. Recharge: 30 seconds.
Physical, Melee, Area, Debuff, Taunt, Strength

Sheets are filled with numbers.
Abilities roll by.
Wait a second, where's the plot?
This will never fly!
Oh, wait it is a summary.
And I suppose it fits.
But I will skim a part of it,
that I will admit.

Samantha Nelson

 

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