Chapter 149: Chapter 149: Persona·Remake
Before Bronie's time travel, Persona was already a very old IP. It's just a pity that, due to the unique living environment at that time, it was basically difficult to access the earlier versions of Persona.
So the first time Bronie truly encountered this game series was with Persona 5 Royal Edition.
At that time, there was a slogan all over the internet proclaiming Persona 5 as the best. Bronie happened to have no other games to play at the time, so she chose this game.
Of course, the main reason was that the PS exclusive finally came to PC, which gave Bronie the chance to play it.
However, after truly experiencing it, Persona left a lasting impression on Bronie's heart.
It's the kind of game that seems ordinary at first glance, but the background music that starts playing when you're about to steal a treasure hooks you in and makes you want to play more.
Then the tightly woven plot gradually pulls you in, introducing new elements every once in a while, until you're close to the end of the game, always offering something new.
It's easy to get lost in it, and after watching a thrilling anime-like episode, it leaves a deep mark in the player's memory.
And the overall storyline of the game is also very educational, helping Bronie, who was just entering society and feeling lost, to clarify her life goals.
No longer just someone pushed by fate, bewildered and without goals or dreams.
The human psyche undergoes three transformations: the camel, the lion, and the infant.
Aha is in the infant stage, or maybe something else entirely, while Bronie at the time felt like a camel, always being led forward without ever considering why she should move forward or what she was moving forward for.
Looking back now, that kind of aimless state is quite regrettable.
When a person transforms into a lion, they have a goal in mind, perhaps a vague concept, but a life that was once passively accepted turns into actively seeking something, having their own ideas, demands, and the pursuit of their own life meaning.
To be honest, Persona had a big impact on Bronie.
"This time, the character's style... Sister Bronie, are you not planning to make a more realistic game?"
Cyberpunk emphasizes realism, and if you max out the graphics, the game's visuals can truly reach a photorealistic level.
Bronya thought Bronie would rely on the powerful features of the Genesis System to create a more realistic and expansive game world.
But looking at this art style, it's totally two-dimensional.
Of course, the bright colors, cheerful lines, and elements that make up the game create a unique style.
Bronya couldn't quite express it, but she felt quite fond of it, especially the bold use of color, which can really evoke players' emotions.
This is no longer something that a mere coder can achieve; it requires a high level of artistic attainment and an understanding of color to create such powerful emotional expression.
"Bronya, the most important thing about a game is not realism, nor is it size; it's about being fun. And think about it, if the graphics are so high that everyone's computers can't handle it, how many players will actually play this game?"
And most importantly, there's the Switch to consider. This time, Cyberpunk 2077 didn't launch on the Switch platform, after all, the game is too large, and the performance requirements are too high.
But Persona doesn't have to worry about that.
"In the future, Bronya will definitely make a super realistic game, making everyone feel like they've traveled to another world!"
Okay, Bronya seems quite persistent about the realism of the game.
"If people have to work and earn money in the game and then take out loans to buy houses, then forget it."
"Bronya, can you not talk about such realistic things?"
"Aren't you pursuing realism?"
Bronya shrugged, and Bronya could only sit on the side sulking, quietly watching Bronya create a new game.
The modeling of the animation, because it has to match the style of the game, Bronie's character models have more of a manga feel than the three-render-two style like Guilty Gear.
Thief, high school student, Kamoshida.
When the image of the subtly perverted physical education teacher appeared in front of Bronya, it honestly gave her a great shock.
When she was young, she was understanding Kamoshida, slandering Kamoshida, then resurrecting and defeating Kamoshida in the race, becoming Kamoshida, and finally surpassing Kamoshida.
The protagonist that players control might follow a similar path.
To be honest, Bronie had seen a very explosive fan video before, which was the Ten Jumps ending where all the female characters were replaced with male characters, especially the line from Kamoshida, 'Although I'm not a good teacher, but you are too...' This line was the highlight.
Thinking of this, many happy memories of games emerged, and Bronie's game development became even faster.
Having experience in making animations, Bronie's production of this game can be said to be very fast.
Coupled with Eden's and Griseo's artistic guidance, the color scheme of the game stands out as non-mainstream.
However, upon closer inspection, one can see the protagonist's perception of the world within the game, as well as the inner theme of rebellion and resistance.
At the last moment before the Lunar New Year, Bronie created the game's opening OP and uploaded it to the internet, accompanied by music.
The overall gameplay isn't very long. If you only play through the first round, especially on an easy difficulty, it'll take around ninety hours at most.
The interactions with the red-haired passerby Sumire Yoshizawa have increased, and with the schoolgirl entering the plot earlier, although the favorability rating can only be maxed out in the third semester, there's more to do in the main storyline.
Moreover, more foreshadowing and setups have been added, allowing the schoolgirl's storyline to appear more smoothly and naturally, becoming the designated female lead.
As for the clown mole Akechi Goro?
Bronie isn't planning to whitewash him. She just slightly modified his image of being all-evil, making the background of that mole-like character more substantial.
Doing bad things should have reasons, and after doing bad things, one should also bear the consequences.
Such antagonists can be likable, and their death won't feel jarring.
How should she put it, it's like Otto.
No matter what bad things Otto does, he always has a very clear purpose. And the world he wants to create has countless reasons that move people—pure love.
To go crazy for love, that's Otto's main theme.
As for Akechi Goro's main theme, Bronie believes it should be selfish justice at all costs, and the tone of someone who, despite being overmatched, still can't control their ambitions.
Bronie added more depth to Akechi Goro, gradually transforming him from a clownish mole into someone with his own unique thoughts and aspirations, intending to use his own father to create his ideal society, only to be betrayed.
In the process of interacting with the protagonist, rather than more false interactions, Bronie arranged more of Akechi Goro's own aspirations for the world, his understanding of society, his ambition to use the mask of personality, but fundamentally hoping for the world to become a better place.
Similar to the protagonist's goals, but the methods are completely opposite.
A mere effort cannot negate the sins that a character has bore, and Akechi Goro is the kind of person who is willing to bear sins, yet also wants to change the entire world through his selfish means to create a utopian world.
To be honest, Bronie never liked the kind of villain who changes his ways, erases others' memories, and then whitewashes himself.
So in the end, Akechi Goro's death can be considered a relatively decent ending for this antagonist.
After all, Akechi Goro is just a child, and his undisguised ambition was soon noticed by his biological father.
At the moment when Akechi Goro revealed his fangs, the entire protagonist team fell into a trap.
And in that ambush of justice, perhaps he wanted to retaliate against his own biological father, or perhaps he realized that his ideals might be wrong. In the end, he sacrificed himself to give the protagonist team a chance to escape, entrusting his dream to the protagonist.
Hoping that he can create the beautiful world he longs for.
Adding a sense of mission to the protagonist, the burden on their shoulders becomes heavier, effectively killing two birds with one stone.
At least, compared to the original, the Akechi Goro in Bronie's hands can be said to be completely different from the original. Although both are doing similar things.
After the game was finished, Bronie experienced the entire game process herself, relishing the new game plot, as well as the content of the third semester and Sumire, which is the special plot of the Royal Edition.
After that, Bronie still felt like it was something.
The antagonists have their own appearances, and the plot doesn't feel disjointed. You can get close to the schoolgirl from the first semester, and even see the legendary scene of the Ten Jumps on Valentine's Day.
It can be considered the more perfect Persona in Bronie's mind!
An RPG turn-based combat game with a theme of rebellion and promoting positive energy in the plot. That's how it was born!
As for the music, naturally, they'll have someone from Haxxor Bunny Studio sing it.
In terms of production, Bronie has quite a few drafts in mind.
After all, there are so many heart-touching BGMs in P5R. Just listening to the music alone makes you feel awesome, unable to help but feel like a king on the street with your hands in your pockets.
"Is it done? Bronie, sister, it's time to start making New Year's Eve dinner."
"Finally finished before the New Year's Eve. There's no way around it. This game needs a lot of text, and every character's words need to be carefully considered. Making the dubbing is also exhausting!"
Thinking about having to cook New Year's Eve dinner soon, Bronie suddenly felt like she wanted to bury her head and sleep immediately.
Tired, especially with the Aeon Aha giving pressure. Bronie was afraid that if the plot's pace was off, the whole game would collapse.
"Do you need Bronya to make New Year's Eve dinner? Everyone has finished cleaning the house, and the only thing left is the cooking part. Bronya believes she can handle this task."
"Um... what are you going to use for cooking, canned food?"
"Sister Bronie, how did you know! Bronya has never cooked before..."
Geez, Bronie knew it.
When it comes to cooking, Bronya might not be able to match Sieg's Judgement of Shamash Pizza Toast, but it's definitely not bad either.
Basically, it's just a state of being able to eat.
It's the canned food that's easy to store and tastes good that Bronya loves.
In terms of cooking, Bronya's skills are almost entirely focused on how to make canned food delicious.
Although there's no need to worry about nutrition or anything, and the taste is decent.
But Bronie always feels like it lacks soul!
Bronie reluctantly got up from her office chair and grabbed Bronya's steering wheel.
"Laziness is not allowed on such important holidays, Bronya~"
"Ooh~"
The steering wheel turned into a small bun~
Then Bronie opened the office cabinet and took out a chocolate, handing it to Bronya.
"I'm going to cook now. We're going to have a hearty meal tonight!"
"Even though we eat hearty meals every day."
"It's different! Just think of it as me reminiscing about the customs of my hometown, okay?"
"Bronya has never seen such customs in Night City, although it's possible for people in Haywood to have gatherings..."
"It's actually Taixu Gang. It wasn't included in Night City, probably because it's the only nostalgic thing I left behind from my hometown."
"Oh~"
When Bronya heard this name, she knew it had a style similar to Shenzhou.
Come to think of it, Night City has no Shenzou Town besides the Far Easterner street.
The only thing related to Shenzhou, at most, is the Conde Corporation, an intelligent weapon production company.
In one of the missions, they attacked the Conde's security company in order to kidnap the biological chip manufacturing engineer Herman.
That mission was quite challenging, to be honest, because the other side had intelligent weapons, and it was easy to be suppressed by firepower when they met.
"Alright, the game is finished, and Haxxor Bunny Studio is ready to start promotion. After the New Year, the game will probably start selling online. This time, the game will focus on the story. Although it's not as big as Cyberpunk, I think everyone will still love this game."
The art style is unique, which can also be a selling point for the game.
There are many interpretations of the concept of personality masks, but a person's personality is not unchanging. The overall tone of the Persona series should be based on the spirit of rebellion, breaking norms, breaking mediocrity, and breaking the shackles of thought.
[Hope everyone can abandon the constraints of the camel, become lions in thought, and the Persona will meet everyone during the Lantern Festival. Hope everyone will like the brand-new story presented by Haxxor Bunny Studio!]
Following that, the game's OP, as a promotional video, was released online.