Allister Hale's Story Graveyard.

Dungeon Story 3/3



I have placed the outer dungeon portal into the small inner cavern of my cave. My first order of business is to expand my entry room. Currently the room is 8*8*8 of 512 Cubic feet. I plan to expand the room to 16*16*10 feet for a total of 2560 Cubic feet. Since each Aura provides for 512 Cubic feet of space that's 1 Aura of space expanded to 5 Aura of space. In other words this expansion will reduce my Aura Rating by 4.

I start by dropping the Mana Field in the room to zero. I then Expand the room. For the record my slimes are currently guarding the cavern. I did this so that I could safely leave the Mana Field at zero while constructing the dungeon.

Next I confirm that so long as My Aura is below 10 I can continue raising my Aura for 10 Soul Fragments. I can. Therefore, I can grow the dungeon by at most 34 more Aura worth of space. I begin by creating a corridor off of the entry room. I intend to use 1 Aura and to have the ceiling height at 8 feet that mean I can create a corridor with 64 Square feet of space. If I make a 4 foot wide corridor I get a hallway 16 feet long. I center this hallway off of the entry room and generat it. This leaves me at most 33 Aura of expansion and it would cost me 6 Aura to keep the entire Dungeon at a Level 1 Mana Field.

Building the second room made me notice something interesting. Each room is a separate space, a separate dimension if you will. What this means is that if I wish to make a second corridor leading out of the entry room I could, if I wish to, build through the space my first corridor would have occupied. I can sense that the system which governs the dungeon would try to connect the two spaces, but I think I can figure out a way to override this function. Doing this will likely require practice so for now I won’t try it.

At the end of the Corridor I build a new 8*8*8 room and three sixteen foot long corridors coming off of it. Each corridor is 4*16*8. This leaves me with 29 Aura of space I can create. I decide to leave 10 to keep my Dungeon Rank at 2 meaning I can expand up to 19 Aura of space still. First I create a 2*2 shaft coming out of the second room. 2*2*54 is 216 Cubic feet. This leaves 288 Cubic feet of Space. This means I can create a landing with a ceiling height of 8 feet and 36 Square feet and still only use 1 Aura of space. I make the Landing a 6*6 space and create the room. The dungeon system doesn’t like my oddly shaped room but after some coaxing I manage to generate it. I now have 18 Aura left to use.

I start by expanding the corridor between the entry hall and the inner room with another corridor running through it. The end result is a 10 foot long corridor that meets at “T” intersection the top of the “T” leads into the inner room and each branch leads off into separate 8 foot sections.

I create a 8*8 room coming off both of these branches. The ceiling is just a little shorter than 8 ft so that I have enough space to make a couple of doorways into the rooms. This expansion left me with 15 Aura of space left. After some consideration I decide hold the remaining Soul Fragments in reserve. This leaves me with 152 Soul Fragments and an Aura Rating of 10. I Raise the Mana Field of the entry room, the branching corridor, the two inner rooms and the hub room to level one. That’s 5+2+(3*1) or 10 Aura. The three branching corridors coming off of the hub room and the upper shaft coming off of the hub room are left uncharged. I would need 4 Aura to do this.

I Spend the next several hours bringing the wood and food my slimes gathered into the dungeon proper. Once the materials are in the dungeon I transfer direct control of Gonz, Mune, and Nanashi to myself. In response Jello generates three new subordinate slimes for Dots. I leave Dotz and its Group to Guard the Outer cave while I have the other Slimes move into separate rooms and have them split make new slimes so that they can gain the Slime boss class.

Instead of sitting idle while the slimes do their work I begin using the Construction ability to make a ladder to reach the bottom of the shaft rising out of the hub room. Once in the shaft I use the Construct (Basic Trap) Ability Skill to create a mounting system for ladders leading up into the landing area. My trap takes the form of a piston which when activated with magic either extends or retracts. This first ladder raises ten feet then meets another ladder on the opposite wall of the shaft. The second ladder extends another ten feet before the climber is forced to switch sides again. The third ladder extends all the way to the top of the shaft. At the top of the shaft I attach a pulley to the ceiling. Once I have some kind of rope I will use it to raise and lower the second ladder to and from the floor of the hub room.

During the construction of the ladder system my slimes each managed to unlock the Slime Boss Class. Once the new slimes have reached size 10 I will have the new slime bosses hunt while Dots continues to guard the cavern. I summon some glowing moss and attach it to the roof of the main cavern outside my dungeon.

I grab my things and leave the cavern for a little expedition. My goal this time is to find cloth material to use in my dungeon. The result is me finding a goblin camp. A group of ten goblins dressed in rags with wooden clubs for weapons and a tent made of tattered animal hides. I found the camp as the sun began to fell and I called my young slime bosses to me. The Goblins had settled into sleep before the slimes arrived. I readied my glaive and walked into the goblin camp as stealthily as I could. I had the slimes sneak into the tent and begin dissolving the Goblins clubs. Once they finished this is had them surround the goblin on guard duty.

Once the slimes were in place I began the attack. A lucky strike severed the guard goblin’s spine rendering him helpless before my slimes. The first goblin out of the tent ran right into the point of my glaive and the second one ran into the first before falling to the ground. After a removed the first goblin from my glaive I made a quick stab at the second goblin's throat and retreated a few steps as the third and fourth goblin exited the tent.

By this point my slimes had killed the guard and began harassing the goblins exiting the tent. Once I regained my balance I made a few quick strikes at the goblins. One fell to the ground after suffering a deep belly wound and I managed to hit another with the knob on the back of the polearm sending the unlucky creature to the ground.

I had removed half of the creatures from the fight and the five remaining goblins had all exited the tent. Then one of the subordinate slimes died leaving me with five. Luckily the slime had managed to unbalance the goblin that killed it leaving the creature open to a thrust of my weapon. The wound was deep but superficial. One of the slimes managed to shoot its newly created subordinate into the wound where the newly born slime began to eat the goblin from the inside.

The goblin began thrashing about in pain knocking over two of its companions. I quickly disabled the victims of the goblin’s agony and managed to hit a third with the knob on the back end my glaive as I retreated to safety. A pair of slimes jumped onto the stunned goblin leaving me to face the last one.

The thing was far enough away from the action by this point that it felt safe enough to take a quick look around. It must not have liked what it saw because I then turned to flee. I quickly overtook it and pulled it into a choker hold and kept hold off it until i was sure it was dead.. With the battle over I striped the goblins of their belongings and after I dismantled the tent I bundled them inside the poorly stitched animal hides. The slimes began dissolving the Goblin corpses while I allowed myself to collapse to the ground to recover from the exertion. I did save the corpse of the goblin the had fled. When I returned to the cave I would summon a Puppeteer Spirit to take control of it. While the slimes were gorging on the goblin corpses Gonz reached size 20 and it had reached Slime Boss Level 10 during the fight.

Slime (Gonz) can now change class to Slime Sergeant

I allowed it to change class and we began moving home. Once we got there I placed Dots under its control to free up a command point and summoned a Puppeteer spirit. In addition to the goblins clothes and the tent I had looted a number of wooden tokens with some kind of enchantment on them. The goblins also had a rusty cooking pot and some scrap metal. While I was out hunting I managed to reach Commoner level 25. My slimes and I had also managed to collect 437 Soul Fragments.

Name v

Lucas

Race v

Dungeon (Human) Rank 2

Class v

Commoner

Class Level

25

BP:5/100

EF:0/80

EV:62

Soul Fragments:586

Hunger:138/1000*

Fatigue:0/200

Aura:10/10

Command:4/4

Skills [O]

Spells [X]

Summons [X]

Construction [O]

Skill Set [30/30]

Chose from all learned skills to enable use as Commoner

Increased EXP[27]

[Student 4/14] Increases Earned EXP [Base Cost 3SP]

Calculation [3]

[Student 2/20] Accelerates Calculation of figures [Base cost 1SP]

I used the cloth and my Ability Skill Construct (Basic accessory) to make a set of clothes for the goblin puppet. Next lowered the Mana field in the two rooms off of the center corridor and raised the Mana Field in the hub room to Level 2. With this My Slimes could maintain Size 20 without needing food. This also slowed hunger for my human form and for the Goblin body while in the room. I left Pinocchio the Fourth to practice with its body while I retreated up the shaft and changed into my Pillar form.


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